Thanks for a great stream folks! Given my background as a lighting artist, it was especially interesting to hear what you’re doing with soft shadowing. Very cool.
However, I was upset by 's admission of stereo (thus VR) being a second-class citizen. I’m sure that’s a practical truth, as there are many fewer VR folks than 2D folks in the mix. But I can’t help but pipe up, that the only reason I’ve joined the UE4 subscription is for it’s support of VR. For the first time since April, I’ve cancelled my subscription. I don’t say that to be a petty child, though it sounds that way. I say that because it is the practical thing for me to do.
I was the first person to report that the new SSS wasn’t working in VR. I posted it in forums and in AnswerHub probably 2 days after the 4.5 Preview was released (2 weeks ago?), so it was annoying to hear that didn’t even know it to be a problem.
Given that VR isn’t going away, but will become a larger slice of the pie in upcoming years, I would ask that some testing time be applied to making sure new features work for it. As he said, it may be a simple oversight. So why not test and fix said oversight before shipping? Especially since someone (passive-aggressive-me;) took the time to report the problem 2 weeks ago.
Also, 's quote earlier in this thread, “I don’t think we will spend time on that, dynamic lighting methods are not a good fit for VR where you need super high resolution + 90fps.” This was regarding DFAO, but I’m not clear if it is also regarding SSS in VR. I would ask that you let the users decide if a feature is too expensive for VR. If it is, we won’t use it. But if we are demo-ing on specific-built hardware (say beefy machine for a conference), we may have very good reason to use expensive features in VR. Please don’t make such assumptions for us, unless it is completely untenable.
Sorry for the rant. I know you guys are very busy, and have a LOT to take care of. I just had to get that off my chest, and make it clear that this was quite disappointing for this particular user. And , I’m sorry for singling you out. I don’t want to come off as attacking you. That’s not my goal, I just have my own biased concerns.
Andrew Weidenhammer (aka - 3dLight)