Senior Graphics Architect Martin Mittring an Senior Graphics Programmer Daniel Wright join us to discuss two new rendering features in Version 4.5 - Screen Space Subsurface Scattering, and Ray-Traced Distance Field Soft Shadows. As mentioned in the 4.5 preview notes, ray-traced soft shadows greatly enhance lighting visuals and the overall lighting workflow, and the new subsurface profile shading model enables more realistic skin shading and other cool effects. Come hang out with us!
Thursday, Oct. 16th @ 2PM ET - Countdown]
Chance Ivey - Community Manager
Martin Mittring - Sr. Graphics Architect
Daniel Wright - Sr. Graphics Programmer
Let us have your questions below!
EDIT: YouTube archive is up here](https://www.youtube.com/watch?v=DQt_OopZadI)