Please include a brief overview on how sss maps in U4 differ from UDK inscatter/absorb maps.
I only just got the hang of those maps…dont make me go crazy a 2nd time ^^,
Reason I ask this is because ive only seen 1 sss map slot “via google images” NO inscatter+NO absorb.
Examples with purely sss map breakdowns would be beneficial to more than 1 person im sure.