[Twitch] Platformer Game Demo, Upcoming Events, and More - Sept. 18, 2014

WHAT
Senior Designer Jim Brown joins us this week to go over the rather anticipated Platformer Game sample content project, available now on the Marketplace! We’ll also give a quick rundown of all the other excellent, new Marketplace items now available, review this week’s community spotlight, and give a heads up about an upcoming set of Unreal Engine events!

WHEN
Thursday, Sept 18th @ 2PM ET - Countdown]

WHERE
www.twitch.tv/unrealengine

WHO

  • Community Manager
    Jim Brown - Sr. Designer

Questions about this week’s stream? Let’s hear em!

EDIT: YouTube video up

i’m amazed that i’m able to get constant 100fps in that platformer game even though i have a very high end card. it still seems very well optimized compared to previous ue4 projects.

i think (8pm) 20h for Paris :slight_smile:

What about 4.5? When are you guys gonna talk about what’s coming in 4.5??

that’s our line:D

Ask, perhaps he knows…

It was talked about on Twitch stream a couple of weeks ago.
But other then that nothing more.

4.5 is sort of “overdue” its been a month since 4.4.
But something tells me we be waiting a couple of extra weeks before we get 4.5.
May be wery wrong but, maybe not. :slight_smile:

Cannot wait!

Only question I can think of is 4.5 XD

And I have no issue waiting a couple of more weeks, or even +2 months, as long as its another HUGE quality update, I’m very very happy :slight_smile:

4.5 is not overude. Just 4.4 was very short release ;p.

I haven’t used latest build from master, but last preview build of 4.5, is nowhere near ready to be released.

I don`t mean overdue litraly but its 1 month since the last one.
And since they want to try to release one update every month its “overdue”.

We’re branching the 4.5 release today so hopefully only couple of weeks from release (depending on how many bugs we uncover of course).

And please don’t forgot to expose the oculus rift flag from the sdk so that developers (not gamers) can disable that silly Health & Safety warning from within UE4 that fires up each and every time we so much as sneeze. :wink:

*Checking stuff out while developing in the rift due to the HSW is the only thing I currently consider a chore, the rest is an amazingly slick workflow! Please can you discuss with Oculus on how to proceed with that (we asked on their forum and they said they’d check into it). Consider this a question if you must but please, please sort it out. It’s giving me a headache (literally and figuratively) working on my UE4/Rift game having to wait for that to time out and seeing it overlaid over vital graphics I need to check fast not hang around for. I sometimes see it 5+ times a minute during a heavy test phase. The user can rebuild the engine and plugin, disabling the HSW themselves but this is not a great option and brings in a lot of un-needed downtime while recompiling (and in my case introduced some bugs too).

thank you for the GREAT engine! :slight_smile:

Woot, Can’t wait to check this platformer talk!

Hey Epic Games I have few questions -

What is the status of the Web based Blueprint Sharing Feature you were talking about a while back?

Will there be support for Biped and Quadruped based vehicles in the future? Think Heavy Gear: Assault (Awesome UE4 game BTW that deserves some attention)

Could you point out what feature(s) is being branched away from 4.5?

We are currently hoping to be able to use UMG with 4.5 to make menus and HUD for our Steam release somewhere in the end of October, before Christmas and co.

Also I’ll take this opportunity to say we’ve released a little walkthrough video of a map we’ve almost completed for Storm United, if you are interested to show it in the stream… :wink:

QUESTION: 4.5 will be available this month?