WHAT
Senior Designer Jim Brown joins us this week to go over the rather anticipated Platformer Game sample content project, available now on the Marketplace! We’ll also give a quick rundown of all the other excellent, new Marketplace items now available, review this week’s community spotlight, and give a heads up about an upcoming set of Unreal Engine events!
i’m amazed that i’m able to get constant 100fps in that platformer game even though i have a very high end card. it still seems very well optimized compared to previous ue4 projects.
It was talked about on Twitch stream a couple of weeks ago.
But other then that nothing more.
4.5 is sort of “overdue” its been a month since 4.4.
But something tells me we be waiting a couple of extra weeks before we get 4.5.
May be wery wrong but, maybe not.
And please don’t forgot to expose the oculus rift flag from the sdk so that developers (not gamers) can disable that silly Health & Safety warning from within UE4 that fires up each and every time we so much as sneeze.
*Checking stuff out while developing in the rift due to the HSW is the only thing I currently consider a chore, the rest is an amazingly slick workflow! Please can you discuss with Oculus on how to proceed with that (we asked on their forum and they said they’d check into it). Consider this a question if you must but please, please sort it out. It’s giving me a headache (literally and figuratively) working on my UE4/Rift game having to wait for that to time out and seeing it overlaid over vital graphics I need to check fast not hang around for. I sometimes see it 5+ times a minute during a heavy test phase. The user can rebuild the engine and plugin, disabling the HSW themselves but this is not a great option and brings in a lot of un-needed downtime while recompiling (and in my case introduced some bugs too).
What is the status of the Web based Blueprint Sharing Feature you were talking about a while back?
Will there be support for Biped and Quadruped based vehicles in the future? Think Heavy Gear: Assault (Awesome UE4 game BTW that deserves some attention)
Could you point out what feature(s) is being branched away from 4.5?
We are currently hoping to be able to use UMG with 4.5 to make menus and HUD for our Steam release somewhere in the end of October, before Christmas and co.
Also I’ll take this opportunity to say we’ve released a little walkthrough video of a map we’ve almost completed for Storm United, if you are interested to show it in the stream…