When my pawn blueprint has a particle emitter attached to it, and the pawn has physics enabled, the emitter always lags behind the pawn by a distance determined by framerate. Why does happen and how to fix it?
Thanks
When my pawn blueprint has a particle emitter attached to it, and the pawn has physics enabled, the emitter always lags behind the pawn by a distance determined by framerate. Why does happen and how to fix it?
Thanks