WHAT
Senior Technical Artist Jon Lindquist and Senior VFX Artist hang out with us to discuss various visual effect concepts and tools such as pivot painter, morph targets, mesh particles, and vertex shading. We’ve got some examples in store, and more are available to you now in the Content Examples project! As usual, Dana and will be on to give updates to Marketplace, Community Spotlight, and more! Come kick it with us!
I don’t really know what questions to ask because those tools are still pretty new to me, but dude you guys are loving the Particle enthusiasts week, it’s ace!
I’d like to ask, how intensive would using morph targets be compared to animated bones. For example a common question people run into often is whether to use bones or morph targets for facial animation, I’d like to know which would be the best method performance-wise in UE4.
When my pawn blueprint has a particle emitter attached to it, and the pawn has physics enabled, the emitter always lags behind the pawn by a distance determined by framerate. Why does happen and how to fix it?
@SiggiG - Going up now! I’ve been out of town for the last few days. There should be a way yo view it on the twitch channel itself, however, at** twitch.tv/unrealengine**