You’ve asked for Zak, and we’re delivering! In this Livestream Tutorial we’ll show how to use both Spline and Spline Mesh Components to construct an easy-to-use racetrack generator tool in UE4. Viewers will learn about custom structs, functions with local variables, using for loops, and much more!
Tuesday, Dec. 9th @ 3:30PM - 5:00PM ET - Countdown]
Zak Parrish - Developer Relations Technical Artist
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
EDIT: Grab the files from Zak from this post if you’d like to follow along!
EDIT: The YouTube Archive is now available here](https://www.youtube.com/watch?v=wR0fH6O9jD8&feature=youtu.be).