The mythical creature joins us week on the stream to go over a new water pack which will be available soon for Unreal Engine! Also, we’re rolling out a new launcher, with a slick new look and resizability! Other news rolling in as well!
[request] pls just add out of the box water, with underwater post processing volume(like in cryengine3), with physics and other normal stuff like in other engines, i think it is MUST have feature, thx.
We do have plans for being able to decide if you project will use forward or differed rendering, but it’s will have to go through an experimental phase first. Mittring is working on it when he can, but there is no ETA for the stable version.
More than willing to be a beta tester! I should have checked here before asking in the stream, really looking forward to feature!
As a side note I noticed Specular highlights and SSR for translucency have been added to the 4.8 on GitHub. Planning on giving it a try on the weekend, thank you guys for implementing it! Is the planar reflections for translucent surfaces that was working on by any ?