WHAT
Technical Writers and Bunn join us to talk about learning resources, all the new ways to find help in the editor where and when you need it, and what’s in the works now. Also, we’ll be highlighting next week’s East Coast Dev Tour talks and schedule.
Also, we’re happy to announce that we’ve made our Twitch Calendar public, so you can subscribe to it with your google calendar, iCal, or other preferred calender application!
Hey guys first off let me say that the new updates to the docs are great.
[Q?] I was wondering can we get a change log, right now its impossible to see whats new.
Something i think whould be awsome for everyone.
[Q?] Also you think you guys could add some documentation for UMG Drag and Drop.
And also some documentation for the replication with conditions I have not been able to find much.
Pfft, take large world support! (you guys doing a community spotlight today?)
/shamelessplug
[Question]
With the new 128 Texture Sampler limit in 4.6, we can use much nicer materials on Landscapes, but does the higher texture sampler count have a huge performance hit or is it relatively linear?
[Question] A few weeks ago there was a suggestion on the forums for adding comments to the documentation to allow us to make comments/give examples. What are your thoughts on opening up the documentation to the public with suggestion?
[Add more documentation] (BluePrint) Working with Database SQL (Random Spawn objects , weapons & AI caracters in the world from Database & saving inventory & world location in Database).
**(BluePrint Slate Machine/Montage/Skeleton) **More exemple documentation about all blend node . (BluePrint Skeleton, static mesh) More tutorials about hit trace detection with Skeleton/pose & static mesh colision.