To expand on my question further,
I was more referring to what was briefly discussed in the past by Epic Games staff via the forums and early Twitch streams regarding an easy way to distribute and visualize Blueprint snippets both internally and externally through the forums among other places the likes of a service similar to say gyazo.com
As mentioned there would always remain the option to share your full Blueprints of snippets there of through other means for those who have security concerns and/or are paranoid with storing data on the Cloud.
If you wanted to go one step further,
You could harness some of the HTML5 features and allow not only the rendering of Blueprints but a basic animated visual representation of a Blueprints nodes firing off, timers counting down, etc. So that you could get a better understanding for the flow of said Blueprint at a glance ( would be a great addition for those out of the office).
[HR][/HR]
**-- Further Suggestions –
**
I started I thread awhile back discussing the now implemented Blueprint Reroute Node and I thought I would voice some suggestions for improvement for said .
Since pictures are worth a thousand words, I guess GIF’s are ten thousand
are just some of the shortcuts Blender has for their node editor ![]()
Lazy Connect
http://wiki.blender.org/uploads/3/38/Nw_lazy_connect.gif
http://wiki.blender.org/uploads/f/fa/Nw_lazy_menu_connect.gif
Lazy Mix
http://wiki.blender.org/uploads/9/90/Nw_lazy_mix.gif
Merge
http://wiki.blender.org/uploads/f/f3/Nw_merge_selected.gif
Batch change blend type / math operation
http://wiki.blender.org/uploads/d/d8/Nw_batch_change_mode.gif
Change Mix Factor
http://wiki.blender.org/uploads/e/e3/Nw_change_mix_factor.gif
Swap Links
http://wiki.blender.org/uploads/e/e9/Nw_swap_outputs.gif
Switch Node Type
http://wiki.blender.org/uploads/d/d0/Switch_type.gif
Copy Settings
http://wiki.blender.org/uploads/b/b6/Nw_copy_settings.gif
Add Reroutes to Outputs
http://wiki.blender.org/uploads/b/bb/Nw_add_reroutes.gif
Link Active to Selected
http://wiki.blender.org/uploads/f/f4/Nw_link_active_to_selected.gif
Detach Outputs*
*
http://wiki.blender.org/uploads/e/e2/Nw_detach_outputs.gif
**
GIF source: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools
Original post:** Additional Blueprint & Material node functionality suggestions [general use] - C++ - Epic Developer Community Forums
[HR][/HR]
EDIT: For those who are interested, I have reposted question in the following thread [Feature request]Knots in blueprint linking and possibly other graphs too - Feedback & Requests - Epic Developer Community Forums for further in-depth discussion.