[Twitch] 4.6 Roadmap - Oct. 23, 2014

To expand on my question further,
I was more referring to what was briefly discussed in the past by Epic Games staff via the forums and early Twitch streams regarding an easy way to distribute and visualize Blueprint snippets both internally and externally through the forums among other places the likes of a service similar to say gyazo.com

As mentioned there would always remain the option to share your full Blueprints of snippets there of through other means for those who have security concerns and/or are paranoid with storing data on the Cloud.

If you wanted to go one step further,
You could harness some of the HTML5 features and allow not only the rendering of Blueprints but a basic animated visual representation of a Blueprints nodes firing off, timers counting down, etc. So that you could get a better understanding for the flow of said Blueprint at a glance ( would be a great addition for those out of the office).

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**-- Further Suggestions –
**
I started I thread awhile back discussing the now implemented Blueprint Reroute Node and I thought I would voice some suggestions for improvement for said .

Since pictures are worth a thousand words, I guess GIF’s are ten thousand :wink: are just some of the shortcuts Blender has for their node editor :slight_smile:

Lazy Connect

http://wiki.blender.org/uploads/3/38/Nw_lazy_connect.gif

http://wiki.blender.org/uploads/f/fa/Nw_lazy_menu_connect.gif

Lazy Mix

http://wiki.blender.org/uploads/9/90/Nw_lazy_mix.gif

Merge

http://wiki.blender.org/uploads/f/f3/Nw_merge_selected.gif

Batch change blend type / math operation

http://wiki.blender.org/uploads/d/d8/Nw_batch_change_mode.gif

Change Mix Factor

http://wiki.blender.org/uploads/e/e3/Nw_change_mix_factor.gif

Swap Links

http://wiki.blender.org/uploads/e/e9/Nw_swap_outputs.gif

Switch Node Type

http://wiki.blender.org/uploads/d/d0/Switch_type.gif

Copy Settings

http://wiki.blender.org/uploads/b/b6/Nw_copy_settings.gif

Add Reroutes to Outputs

http://wiki.blender.org/uploads/b/bb/Nw_add_reroutes.gif

Link Active to Selected

http://wiki.blender.org/uploads/f/f4/Nw_link_active_to_selected.gif

Detach Outputs*
*

http://wiki.blender.org/uploads/e/e2/Nw_detach_outputs.gif

**

GIF source: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools

Original post:** Additional Blueprint & Material node functionality suggestions [general use] - C++ - Epic Developer Community Forums

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EDIT: For those who are interested, I have reposted question in the following thread [Feature request]Knots in blueprint linking and possibly other graphs too - Feedback & Requests - Epic Developer Community Forums for further in-depth discussion.