I would like to know if there will be a revamp of the 2d tools. I would like to see as I have stated in other posts a way to create for example cut-out animations inside the editor (unity has for example). On the other hand a 2d mode would come handy too. We are mainly a 2d team so, is why we are asking for things :).
Earlier there were talk about Foliage lighting improvements, especially people have asked for a Foliage lighting model that removes the problem with dark backfaces and possibly improve performance compared to the hacky alternatives there are right now.
Please tell us that it’s in the works for 4.6, then you will get rid of me and my whining.
Also, any news on the foliage mode interface being worked on?
will the engine be continuously optimized in terms of hardware load (it recently killed a friends brand new fairly high end graphics card) or is not a concern and it will become more and more heavyweight?
with recent community breakthroughs in procedural mesh and sound generation, are there any plans to further support these 2 areas?
I would so love to finally have custom lighting model for foliage , that is the main i am waiting for , i wonder how many updates it is gonna take to bring it .
At rate, I guess Unreal Engine 5 is coming soon ? What is the vision of developers ?
Do you have a look on the future of Unreal Engine, Maybe can you tell us more about big will coming soon ?
Please, tell us something that will make us dream :o
+1 for !
Also will Trello (Blueprints useable with foligage) be worked on anytime soon?
Otherwise I would like to see the foliage shaders to be available for all meshes, not just with the foliage tool.