To go deeper into those 2 I’d also like to ask:
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For the planned official video as texture support in 4.5 (that is based on the that guy did I believe rather than something Epic did?) will it be able to use alpha channels/blending to make parts of it transparent (as in green screen/pre-keyed video to place in a UE4 environment)? Even if we had to resort to image sequence file videos rather than straight AVI? And if it’s windows only does that refer to development or deployment (or both?) So we can’t use any video in game (on say a virtual screen) if we also want the finished product on Mac/Linux?
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Has any progress been made on Screen Space reflections in VR (For oculus rift)? It actually looks really good in VR (vibrant, eye popping, jaw dropping etc…
) other than the fact it doesn’t really work right, and I can see the problems VR introduces in doing it that way but would love to be able to use these in future for VR (and yeah I know performance is already vital, but it didn’t seem that hungry on my system in VR tests).