[Twitch] 4.5 Check In, Animation Retargeting and More! - Sept. 25, 2014

Question: Please Epic, there’s a lot of people wondering if and when you’re planning on improving foliage lighting?

Reason for this:

Foliage is such a huge part of many games and I feel like it’s more or less being ignored by Epic, just like back in UDK.
We really need a lighting model for one sided geometry such as foliage. People have requested it for years.

I really feel like the engine come off in a bad light when people keep seeing sub-par foliage because of this issue. Sure you can do workarounds but none of them are practical for games.
It’s kind of expected and never something you hear about being an issue in other engines (like dynamic GI or something like that) but still Unreal never put any effort into fixing it.
This gives people the impression that the engine can’t handle it and therefore pick up Cryengine instead.
Every time this is discussed people talk about CryEngine and Unity being able to do it.

It also put IDV in a bad position when foliage made with their priced tool comes out sub-par in the engine. That’s not way of treating a company you have worked with for so long that keeps promoting your engine.

I just want a word on this, as it have been requested numerous times and as far as I know, Epic never answered.