I need to create the effect shown in this video for the game project I’ve been working on and developing for some time. I think the example in the video was done with a post-process material. I’ve tried a few things, but I haven’t gotten very close. I need to be able to tweak some values through blueprints to achieve something similar to the video. My knowledge of materials is quite limited, and I haven’t found a similar tutorial yet. Does anyone have any suggestions or can offer help?