TwinStickShooter Tutorial: VS Build Error

I’m following the tutorial except my project name is MobileFPS and it is in a custom directory. I try to build code to create the ABaseCharacter class but get 2 errors.

OtherCompilationError (5)

1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: MobileFPS, Configuration: Development_Editor x64 ------
2>  Creating makefile for hot reloading MobileFPSEditor (game project files are newer)
2>  Compiling game modules for hot reload
2>  Parsing headers for MobileFPSEditor
2>    Running UnrealHeaderTool "C:\Users\Zachary\SkyDrive\Documents\Sunpeece Studios\Games\Mobile-FPS\MobileFPS\MobileFPS.uproject" "C:\Users\Zachary\SkyDrive\Documents\Sunpeece Studios\Games\Mobile-FPS\MobileFPS\Intermediate\Build\Win64\MobileFPSEditor\Development\MobileFPSEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
2>  C:/Users/Zachary/SkyDrive/Documents/Sunpeece Studios/Games/Mobile-FPS/MobileFPS/Source/MobileFPS/BaseCharacter.h(26) : Function return type: Missing variable type
2>Error : Failed to generate code for MobileFPSEditor - error code: OtherCompilationError (5)
2>  UnrealHeaderTool failed for target 'MobileFPSEditor' (platform: Win64, module info: C:\Users\Zachary\SkyDrive\Documents\Sunpeece Studios\Games\Mobile-FPS\MobileFPS\Intermediate\Build\Win64\MobileFPSEditor\Development\MobileFPSEditor.uhtmanifest).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: The command ""C:\Program Files (x86)\Epic Games\4.12\Engine\Build\BatchFiles\Build.bat" MobileFPSEditor Win64 Development "C:\Users\Zachary\SkyDrive\Documents\Sunpeece Studios\Games\Mobile-FPS\MobileFPS\MobileFPS.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

It tells you that you’re missing a return type for a function: Function return type: Missing variable type on line 26 of BaseCharacter.h

( 2> C:/Users/Zachary/SkyDrive/Documents/Sunpeece Studios/Games/Mobile-FPS/MobileFPS/Source/MobileFPS/BaseCharacter.h(26) : Function return type: Missing variable type )

If that’s not the issue then you’ll need to post your BaseCharacter.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/Character.h"
#include "BaseCharacter.generated.h"

class MOBILEFPS_API ABaseCharacter : public ACharacter

	//Make a health property
	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Base Character")
		float Health = 100;

	//Make an isDead property
	UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Base Character")
		bool isDead = false;
	//Calculate death function (helper)
	virtual void CalculateDead();

	//Calculate health function
	UFUNCTION(BlueprintCallable, Category = "Base Character");
	virtual void CalculateHealth(float delta);


	//Editor-centric code for changing properties
	virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;



	// Sets default values for this character's properties

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;

	// Called to bind functionality to input
	virtual void SetupPlayerInputComponent(class UInputComponent* InputComponent) override;


Line 26: UFUNCTION(BlueprintCallable, Category = "Base Character");

You have a semicolon following the UFUNCTION decorator, removing it will solve the issue.

That’s a nonsensical error, I’m going to make a suggestion that they allow you to add a semicolon following the decorator (and for UPROPERTY and GENERATED_BODY) because it would also fix the indentation issues, or at least for them to provide a proper error when you do it.