Twinmotion wrong texture mapping

Subject: FBX Terrain Import: Texture misalignment/offset in Twinmotion vs. Blender

"Hi everyone, I’m trying to import a terrain model into Twinmotion as an FBX file. The model, which is covered with textures/satellite imagery, works perfectly in Blender. However, once imported into Twinmotion, the textures appear shifted or incorrectly aligned.

I have already tried changing the import settings to ‘Collapse All’ and unchecking ‘Precise UVs’, but the issue persists. Interestingly, when I re-export the ‘correct’ model from Blender, the textures also end up shifted (as shown in the attached images).

What could be causing this offset, and how can I fix it to ensure the textures align correctly in Twinmotion?"