Twinmotion to Unreal Importer

Question;
The latest Datasmith plugin for 5.1 and 5.2 (dated june 6 2023, 574MB in disc space) is incomplete compared to the previous Datasmith Content plugin for 5.0 and 5.1.

The latest plugin only has meshes in this folder
…\Epic Games\UE_5.2\Engine\Plugins\Marketplace\TwinmotiontoUnrealBeta\Content\Library\Furnitures\Home\Livingroom\ElectronicAppliances\meshes

The previous Datasmith content plugin was 32GB in size and packed with meshes, textures etc etc.

Am I missing something?

Edit 23-07-07; I was missing something. Seems like the the datasmith export from Twinmotion 2023.1.2 already saves all the meshes and textures and the plugin in Unreal just needs some basic stuff for the materials to work fine.
Without the new plugin enabled, all meshes from TM are imported but using the default checker material in 5.2.
With new new plugin enabled, also the materials are created and the scene looks just like in Twinmotion.
Nice, but if you start your project in Unreal and not in TM, you need to get the furniture elsewhere instead of just enabling the content plugin like before.

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