Twinmotion to Unreal Importer

Hi iremuyg !

Glad you like the plugin :slight_smile:

Have you checked that the geometry’s mobility of the objects you want to use physics on is set to “movable” and not “static” ?

image

By default the plugin will import geometry with the mobility on “static”, and physics will not work on the objects.

If you need to toggle it on your entire assembly, you can use Visual Dataprep and the “Set Mobility” operation.

Cheers !
Antoine

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