Hello.
I’m struggling to render a modeling made in Rhino in Twinmotion. The renderer doesn’t seem to understand the workflow of sub-object materials (Ctrl + Shift) from rhino.
I found other topic here about the same issue, but in Unreal Engine: here
So in Unreal Engine there is this NURBs option, but in Twinmotion I didn’t find it.
Support for this type of work process would be extremely important as working with paintings and walls in the field of architecture.
What would you recommend to me to get around this problem for now?
My project modeling is already done and I’m faithfull to twinmotion
I changed my licensing from sketchup to rhino since i learn modeling there. Started modeling (knowing it has support by direct link), but now im in trouble
I started a topic at mcneel forum. I’ll link it bellow so you know all the infos I have from now. here
In the link you shared, the users are importing 3dm files into Unreal. When you do that you can tessellate the Nurbs.
I believe Twinmotion does not support that format and you must use uDatasmith file between Rhino and Twinmotion.
In that case the Rhino Datasmith exporter already converted your Nurbs to mesh.
How the datasmith exporter is exporting from Rhino to uDatasmith is described here.
I would have a look there first to make sure you setup options properly in Rhino first.
Here’s what i got in Twinmotion with the upper Rhino Datasmith.
After I read the text I tryed to use the Rhino Mesh Modifiers too to check compatibility but didnt work. If you look at the Rhino and Twinmotion differences on both images you’ll notice it.
It should be better if I could send you the archives for better understanding. How do I upgrade my account to be able to send them?
PS: I separated the text because of the image limitations for new users
Strange thing is that i own an anniversary badge here, telling i’m a 1 year member, but still with those limitations on forum.