Summary
[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
reduce to number of test renders for my design
Expected Result
try and solve this bug, or is the solution to reinstall epic games?
Observed Result
twin motion bug still there after 2 days of not using program.
Affects Versions
5.7
Platform(s)
Windows
Upload an image
For crash reports, include your callstack
Started CrashReportClient (pid=3672)
Enabling Tpause support
Custom abort handler registered for crash reporting.
Initializing PakPlatformFile
Found Pak file ../../../Twinmotion/Content/Paks/Twinmotion-WindowsCookedEditor.pak attempting to mount.
Mounting pak file ../../../Twinmotion/Content/Paks/Twinmotion-WindowsCookedEditor.pak.
Mounted Pak file ‘../../../Twinmotion/Content/Paks/Twinmotion-WindowsCookedEditor.pak’, mount point: ‘../../../’
ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-F3F82D4E415F7120C0FBCAA2EA09A50E
Session CrashGUID >====================================================
Premade AssetRegistry loaded from ‘../../../Twinmotion/EditorClientAssetRegistry.bin’
No local boot hotfix file found at: [C:/Users/peter/AppData/Local/Twinmotion/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
Pre-Initializing Audio Device Manager…
AudioInfo: ‘OPUS’ Registered
Loading VulkanPC ini files took 0.03 seconds
Loading GDK ini files took 0.03 seconds
Lib vorbis DLL was dynamically loaded.
AudioInfo: ‘OGG’ Registered
AudioInfo: ‘ADPCM’ Registered
AudioInfo: ‘PCM’ Registered
AudioInfo: ‘BINKA’ Registered
AudioInfo: ‘RADA’ Registered
Audio Device Manager Pre-Initialized
Loading Windows ini files took 0.04 seconds
Loading WinGDK ini files took 0.04 seconds
TwinmotionBoot: Starting module …
D3D12 support found: no
User preferred RHI:
GPU dedicated memory found: 0
Checking for D3D12 support on adapter: 0.
Found description for adapter: 0 with vendorId: 4318 and modelId: 11544 and 8274 Mb of memory.
Adapter: 0 supports D3D12.
Adapter: 0 supports D3D12 Ray Tracing Tier 1.1.
D3D12 Raytracing support found: yes
GPU crash logs enabled
Feature set:
online.cloudpublishing: enabled
Loaded “C:/Program Files/Epic Games/Twinmotion2026.2/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll”
FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.0.3-49960398
Using libcurl 8.12.1
- built for Windows
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.2.11
- other features:
CURL_VERSION_SSL
CURL_VERSION_LIBZ
CURL_VERSION_IPV6
CURL_VERSION_ASYNCHDNS
CURL_VERSION_LARGEFILE
CURL_VERSION_TLSAUTH_SRP
CURL_VERSION_HTTP2
CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 524288
CreateHttpThread using FCurlMultiPollEventLoopHttpThread
Creating http thread with maximum 256 concurrent requests
LogEOS: [Boot] EOSSDK Version 1.19.0.3-49960398 booting at 2026-10-07T22:23:11.077Z using C
LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891AnAQLJdeU14BrdW27H7Dbxpn, ProductId=prod-poodle, SandboxId=poodle, DeploymentId=db943256a077411ab7030b4541b806ac, ProductName=Twinmotion, ProductVersion=++Twinmotion+Release-2026.2-CL-57279582, IsServer=false, Flags=DisableOverlay+DisableSocialOverlay]
LogEOSAnalytics: Start Session (User: …)
LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOS: Updating Platform SDK Config, Time: 0.000339
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: Created online subsystem instance for: EOS
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [EOS]
Applying CVar settings from Section [/Script/OpenXRHMD.OpenXRHMDSettings] File [Engine]
Using Default RHI: D3D12
Using Highest Feature Level of D3D12: SM6
Loading RHI module D3D12RHI
Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
Found D3D12 adapter 0: NVIDIA GeForce RTX 5070 Laptop GPU (VendorId: 10de, DeviceId: 2d18, SubSysId: 14e81462, Revision: 00a1
Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
Adapter has 7891MB of dedicated video memory, 0MB of dedicated system memory, and 9074MB of shared system memory, 1 output[s], UMA:false
Driver Version: 591.74 (internal:32.0.15.9174, unified:591.74)
Driver Date: 12-30-2025
Found D3D12 adapter 1: Intel(R) Graphics (VendorId: 8086, DeviceId: b0a0, SubSysId: 14e81462, Revision: 0000
Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 9074MB of shared system memory, 0 output[s], UMA:true
Driver Version: 32.0.101.8724 (internal:32.0.101.8724, unified:101.8724)
Driver Date: 4-16-2026
Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 9074MB of shared system memory, 0 output[s], UMA:true
D3D10Warp Version: 10.0.26100.9278
DirectX Agility SDK runtime found.
Chosen D3D12 Adapter Id = 0
RHI D3D12 with Feature Level SM6 is supported and will be used.
CUDA module ready pending PostEngineInit.
Loaded DLSS-SR plugin version 8.4.0-NGX310.4.0
FNGXVulkanRHIPreInitModule::StartupModule Enter
Using Default RHI: D3D12
Using Highest Feature Level of D3D12: SM6
Loading RHI module D3D12RHI
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
RHI D3D12 with Feature Level SM6 is supported and will be used.
GetSelectedDynamicRHIModuleName = D3D12RHI
VulkanRHI is not the active DynamicRHI; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge
FNGXVulkanRHIPreInitModule::StartupModule Leave
Loaded Streamline plugin version 8.4.0-SL2.9.0
ExecutableName: TwinmotionCookedEditor-Win64-Shipping.exe
Build: ++Twinmotion+Release-2026.2-CL-57279582
Platform=WindowsEditor
MachineId=2d0cbd8498b747308c38932685fde249
DeviceId=
Engine Version: 5.7.4-57279582+++Twinmotion+Release-2026.2
Compatible Engine Version: 5.7.0-47537391+++Twinmotion+Release-2026.2
Net CL: 47537391
OS: Windows 11 (25H2) [10.0.26200.9457] (), CPU: Intel(R) Core™ Ultra 9 386H, GPU: Intel(R) Graphics
CPU Model ID: 6cc2, microcode revision: 119
Compiled (64-bit): Aug 21 2026 16:37:54
Architecture: x64
Compiled with Visual C++: 19.44.35228.00
Build Configuration: Shipping
Branch Name: ++Twinmotion+Release-2026.2
Filtered Command Line: -Messaging -FromEpicLauncher -epicapp=121dd78a6a07410e8cc26845e0dc9238 -epicenv=Prod -EpicPortal -epicusername=StrongFolder2042 -epicuserid=88a6441a0e41496a948983c9fc3b57c3 -epiclocale=en -epicsandboxid=poodle -Game -ForceDependsGathering -DDC=Twinmotion-DDC-Local
Base Directory: C:/Program Files/Epic Games/Twinmotion2026.2/Twinmotion/Binaries/Win64/
Allocator: Mimalloc
Installed Engine Build: 1
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
Presizing for max 2140000000 objects, including 0 objects not considered by GC.
Object subsystem initialized
Set CVar [[r.setres:1280x720]]
Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
Set CVar [[r.PSOPrecache.GlobalShaders:1]]
Set CVar [[r.VRS.EnableSoftware:1]]
Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
Set CVar [[r.LightPropagationVolume:1]]
Set CVar [[r.SSGI.LeakFreeReprojection:0]]
Set CVar [[r.EnableDebugSpam_GetObjectPositionAndScale:0]]
Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes.Culling:1]]
Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes.LowScaleRadiusThreshold:0]]
Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle:-1]]
Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes.CullClusterRadius:800000]]
Set CVar [[r.PathTracing.FlushDispatch:1]]
Set CVar [[r.PathTracing.DispatchSize:1024]]
Set CVar [[r.PathTracing.ProgressDisplay:0]]
Set CVar [[r.GBufferFormat:3]]
Set CVar [[r.DistanceFieldAO:0]]
Set CVar [[r.Lumen.TranslucencyVolume.Temporal.HistoryWeight:0.995]]
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectDistanceFraction:0.025]]
Set CVar [[r.Lumen.Reflections.DistantScreenTraces:1]]
Set CVar [[r.Lumen.Reflections.DistantScreenTraces.StepOffsetBias:0]]
Set CVar [[r.Lumen.Reflections.DistantScreenTraces.MaxTraceDistance:500000000]]
Set CVar [[r.BackBufferQuantizationDitheringOverride:8]]
Set CVar [[r.ForceDebugViewModes:1]]
Set CVar [[r.StaticMesh.DisableThreadedBuild:1]]
Set CVar [[r.NGX.DLSS.Enable:0]]
Set CVar [[r.GTSyncType:1]]
Set CVar [[r.SkipInvalidDXTDimensions:0]]
Set CVar [[r.PathTracing.Denoiser.Prepass.RankedLuminanceVariance:0]]
Set CVar [[p.MaxDirtyElements:500000]]
Set CVar [[D3D12.LocalViewHeapSize:800000]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
Set CVar [[r.GPUCrashDebugging:0]]
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
Set CVar [[r.Substrate.RoughDiffuse:1]]
Set CVar [[r.Substrate.SheenQuality:1]]
Set CVar [[r.Substrate.ShadingQuality:1]]
Set CVar [[r.Substrate.TileCoord8bits:0]]
Set CVar [[r.Substrate.Glints:1]]
Set CVar [[r.Substrate.ClosuresPerPixel:4]]
Set CVar [[r.Refraction.Blur:0]]
Set CVar [[r.MobileHDR:1]]
Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
Set CVar [[r.DiscardUnusedQuality:0]]
Set CVar [[r.AllowOcclusionQueries:0]]
Set CVar [[r.MinScreenRadiusForLights:0.030000]]
Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
Set CVar [[r.PrecomputedVisibilityWarning:0]]
Set CVar [[Compat.UseDXT5NormalMaps:0]]
Set CVar [[r.ClearCoatNormal:1]]
Set CVar [[r.ReflectionCaptureResolution:128]]
Set CVar [[r.AllowStaticLighting:0]]
Set CVar [[r.NormalMapsForStaticLighting:0]]
Set CVar [[r.SeparateTranslucency:1]]
Set CVar [[r.TranslucentSortPolicy:0]]
Set CVar [[r.TranslucencyLightingVolume.OuterDistance:40000]]
Set CVar [[r.CustomDepth:3]]
Set CVar [[r.DefaultFeature.Bloom:1]]
Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
Set CVar [[r.DefaultFeature.AutoExposure:1]]
Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
Set CVar [[r.DefaultFeature.MotionBlur:1]]
Set CVar [[r.DefaultFeature.LensFlare:0]]
Set CVar [[r.EarlyZPass:3]]
Set CVar [[r.DBuffer:1]]
Set CVar [[r.ClearSceneMethod:1]]
Set CVar [[r.BasePassOutputsVelocity:0]]
Set CVar [[r.SelectiveBasePassOutputs:0]]
Set CVar [[r.AllowGlobalClipPlane:1]]
Set CVar [[vr.InstancedStereo:0]]
Set CVar [[r.WireframeCullThreshold:5.000000]]
Set CVar [[r.SkinCache.CompileShaders:1]]
Set CVar [[r.RayTracing:1]]
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
Set CVar [[r.DiffuseIndirect.HalfRes:0]]
Set CVar [[r.SkinCache.SceneMemoryLimitInMB:512]]
Set CVar [[r.MinRoughnessOverride:0.02]]
Set CVar [[r.Material.EnergyConservation:1]]
Set CVar [[r.PostProcessing.PropagateAlpha:1]]
Set CVar [[r.TextureStreaming:0]]
Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
Set CVar [[r.SkinCache.DefaultBehavior:0]]
Set CVar [[SkeletalMesh.UseExperimentalChunking:1]]
Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMinSize:0.05]]
Set CVar [[r.Lumen.HardwareRayTracing:0]]
Set CVar [[r.LightFunctionAtlas.Format:1]]
Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:1]]
Set CVar [[r.Translucent.UsesLightFunctionAtlas:1]]
Set CVar [[r.PathTracing.LightFunctionColor:1]]
Set CVar [[r.LightFunctionAtlas.SlotResolution:2048]]
Set CVar [[r.VolumetricCloud.ShadowMap.MaxResolution:4096]]
Set CVar [[r.VolumetricCloud.ViewRaySampleMaxCount:768]]
Set CVar [[r.VolumetricCloud.ReflectionRaySampleMaxCount:256]]
Set CVar [[r.VolumetricCloud.Shadow.ViewRaySampleMaxCount:80]]
Set CVar [[r.VolumetricCloud.Shadow.ReflectionRaySampleMaxCount:80]]
Set CVar [[r.PathTracing.EnableReferenceClouds:1]]
Set CVar [[r.PathTracing.Experimental:1 ; needed to be able to disable r.PathTracing.CloudMapEnable]]
Set CVar [[r.PathTracing.Denoiser.Name:OIDN]]
Set CVar [[r.Nanite:1]]
Set CVar [[r.Nanite.ProjectEnabled:1]]
Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1 ; needed else holdout will simply not do anything in deferred rendering mode]]
Set CVar [[r.PathTracing.MaxRaymarchSteps:2048 ; increase this value (768 by default in 5.5) to avoid getting holes in vclouds rendering]]
Set CVar [[r.RayTracing.UseReferenceBasedResidency:0]]
Set CVar [[r.RayTracing.Geometry.Landscape.VertexMask:0]]
Set CVar [[r.Substrate:0]]
Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
Set CVar [[r.MegaLights.EnableForProject:1]]
Set CVar [[r.MegaLights.Allowed:0]]
Set CVar [[r.MegaLights.HardwareRayTracing.EvaluateMaterialMode:1 ;Masked material support]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
Set CVar [[r.SupportAllShaderPermutations:0]]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
Set CVar [[s.EventDrivenLoaderEnabled:1]]
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
Set CVar [[s.UseBackgroundLevelStreaming:1]]
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
Set CVar [[s.FlushStreamingOnExit:1]]
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Set CVar [[gc.FlushStreamingOnGC:0]]
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
Set CVar [[gc.AllowParallelGC:1]]
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Set CVar [[gc.MaxObjectsInEditor:2140000000]]
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Set CVar [[gc.CreateGCClusters:1]]
Set CVar [[gc.MinGCClusterSize:5]]
Set CVar [[gc.AssetClustreringEnabled:0]]
Set CVar [[gc.ActorClusteringEnabled:0]]
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
Set CVar [[gc.GarbageEliminationEnabled:1]]
Set CVar [[gc.MaxObjectsInGame:2140000000]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
Set CVar [[n.VerifyPeer:1]]
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
Set CVar [[cook.AllowCookedDataInEditorBuilds:1]]
Set CVar [[s.AllowUnversionedContentInEditor:1]]
Set CVar [[cook.displaymode:3]]
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
Set CVar [[r.SkeletalMeshLODBias:0]]
Set CVar [[r.ViewDistanceScale:1.0]]
Set CVar [[tm.smartGrass.ringViewDistanceScale:1.0]]
Set CVar [[tm.smartGrass.ring400Percentage:0.25]]
Set CVar [[tm.smartGrass.ring800Percentage:0.50]]
Set CVar [[RuntimeLandscape.LOD0ScreenSize:0.35]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
Set CVar [[r.FXAA.Quality:4]]
Set CVar [[r.TemporalAA.Quality:2]]
Set CVar [[r.TSR.History.R11G11B10:1]]
Set CVar [[r.TSR.History.ScreenPercentage:100]]
Set CVar [[r.TSR.History.UpdateQuality:3]]
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
Set CVar [[r.TSR.ReprojectionField:0 ; disable reprojectionField to save on memory since it has little impact on slow movements]]
Set CVar [[r.TSR.Resurrection:0 ; disable history resurrection because memory cost is too high and reduces stability]]
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
Set CVar [[r.LightFunctionQuality:1]]
Set CVar [[r.ShadowQuality:5]]
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
Set CVar [[r.Shadow.MaxResolution:2048]]
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
Set CVar [[r.Shadow.RadiusThreshold:0.00]]
Set CVar [[r.Shadow.DistanceScale:1.0]]
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Set CVar [[r.DistanceFieldShadowing:1]]
Set CVar [[r.VolumetricFog:1]]
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Set CVar [[r.LightMaxDrawDistanceScale:1]]
Set CVar [[r.CapsuleShadows:1]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
Set CVar [[r.AOQuality:2]]
Set CVar [[r.Shadow.UseOctreeForCulling:0]]
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
Set CVar [[r.SkylightIntensityMultiplier:1.0]]
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:6]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:2]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
Set CVar [[r.RayTracing.Scene.BuildMode:1]]
Set CVar [[r.LumenScene.Radiosity:1]]
Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:3072]]
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
Set CVar [[r.SSR.Quality:3]]
Set CVar [[r.SSR.HalfResSceneColor:0]]
Set CVar [[r.Lumen.Reflections.Allow:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
Set CVar [[r.MotionBlurQuality:4]]
Set CVar [[r.MotionBlur.HalfResGather:0]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
Set CVar [[r.AmbientOcclusionLevels:-1]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Set CVar [[r.DepthOfFieldQuality:2]]
Set CVar [[r.RenderTargetPoolMin:400]]
Set CVar [[r.LensFlareQuality:2]]
Set CVar [[r.SceneColorFringeQuality:1]]
Set CVar [[r.EyeAdaptationQuality:2]]
Set CVar [[r.BloomQuality:5]]
Set CVar [[r.Bloom.ScreenPercentage:70.711]]
Set CVar [[r.FastBlurThreshold:100]]
Set CVar [[r.Upscale.Quality:3]]
Set CVar [[r.LightShaftQuality:1]]
Set CVar [[r.Filter.SizeScale:1]]
Set CVar [[r.Tonemapper.Quality:5]]
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
Set CVar [[r.Streaming.MipBias:0]]
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Set CVar [[r.Streaming.Boost:1]]
Set CVar [[r.MaxAnisotropy:8]]
Set CVar [[r.VT.MaxAnisotropy:8]]
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
Set CVar [[r.Streaming.PoolSize:1000]]
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
Set CVar [[r.RefractionQuality:2]]
Set CVar [[r.SceneColorFormat:4]]
Set CVar [[r.DetailMode:2]]
Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
Set CVar [[r.SSS.Scale:1]]
Set CVar [[r.SSS.SampleSet:2]]
Set CVar [[r.SSS.Quality:1]]
Set CVar [[r.SSS.HalfRes:0]]
Set CVar [[r.SSGI.Quality:4]]
Set CVar [[r.EmitterSpawnRateScale:1.0]]
Set CVar [[r.ParticleLightQuality:2]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Set CVar [[fx.Niagara.QualityLevel:3]]
Set CVar [[r.Refraction.OffsetQuality:1]]
Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
Set CVar [[r.SSR.Quality:4]]
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
Set CVar [[foliage.DensityScale:1.0]]
Set CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Set CVar [[r.AnisotropicMaterials:1]]
Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
Applying CVar settings from Section [LidarQuality@3] File [Scalability]
Set CVar [[r.LidarPointBudget:12000000]]
Selected Device Profile: [WindowsEditor]
Platform has ~ 16 GB [16694382592 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile [Windows]
Going up to parent DeviceProfile
Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
Set CVar [[r.ViewDistanceScale:0.8]]
Set CVar [[tm.smartGrass.ring400Percentage:0.15]]
Set CVar [[tm.smartGrass.ring800Percentage:0.35]]
Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability]
Set CVar [[r.FXAA.Quality:3]]
Set CVar [[r.TemporalAA.Quality:1]]
Set CVar [[r.TSR.History.UpdateQuality:2]]
Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
Set CVar [[r.Shadow.CSM.MaxCascades:4]]
Set CVar [[r.Shadow.RadiusThreshold:0.03]]
Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
Set CVar [[r.VolumetricFog.GridPixelSize:16]]
Set CVar [[r.VolumetricFog.GridSizeZ:64]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.5]]
Set CVar [[r.AOQuality:1]]
Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:4]]
Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:64]]
Set CVar [[r.LumenScene.Radiosity.UpdateFactor:128]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]]
Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:16]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:0]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1.5]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
Set CVar [[r.RayTracing.Scene.BuildMode:0]]
Set CVar [[r.LumenScene.Radiosity:0]]
Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0]]
Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:2048]]
Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
Set CVar [[r.SSR.Quality:2]]
Set CVar [[r.SSR.HalfResSceneColor:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]]
Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.4]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:3]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
Set CVar [[r.MotionBlurQuality:3]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
Set CVar [[r.FastBlurThreshold:3]]
Set CVar [[r.Upscale.Quality:2]]
Set CVar [[r.Filter.SizeScale:0.8]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
Applying CVar settings from Section [TextureQuality@2] File [Scalability]
Set CVar [[r.MaxAnisotropy:4]]
Set CVar [[r.Streaming.PoolSize:800]]
Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
Set CVar [[r.TranslucencyLightingVolume.Dim:48]]
Set CVar [[r.DetailMode:1]]
Set CVar [[r.SSS.SampleSet:1]]
Set CVar [[r.SSS.Quality:-1]]
Set CVar [[r.SSS.HalfRes:1]]
Set CVar [[r.SSGI.Quality:3]]
Set CVar [[r.EmitterSpawnRateScale:0.5]]
Set CVar [[r.ParticleLightQuality:1]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
Set CVar [[fx.Niagara.QualityLevel:2]]
Set CVar [[r.HeterogeneousVolumes.MaxStepCount:96]]
Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
Set CVar [[foliage.DensityScale:0.8]]
Set CVar [[grass.DensityScale:0.8]]
Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
Applying CVar settings from Section [LandscapeQuality@2] File [Scalability]
Applying CVar settings from Section [LidarQuality@2] File [Scalability]
Set CVar [[r.LidarPointBudget:8000000]]
Applying CVar settings from Section [ConsoleVariables] File [Engine]
Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
Set CVar [[r.CEFGPUAcceleration:1]]
Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
Set CVar [[xr.OpenXREnvironmentBlendMode:1]]
Set CVar [[Interchange.FeatureFlags.Import.MarkAsNotHavingNavigationData:1]]
Set CVar [[Editor.AsyncStaticMeshPlayInEditorMode:2]]
Set CVar [[Editor.AsyncStaticMeshPlayInEditorDistance:0.5]]
Set CVar [[r.GPUCrashDebugging.Breadcrumbs:1]]
Set CVar [[D3D12.TrackAllAllocations:1]]
Set CVar [[r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame:2000000]]
Set CVar [[r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize:500000]]
Applying CVar settings from Section [ConsoleVariables] File [C:/Users/peter/AppData/Local/Twinmotion/Saved/Config/WindowsEditor/Editor.ini]
Computer: WIN-814RAUNMPR5
User: peter
CPU Page size=4096, Cores=16
High frequency timer resolution =10.000000 MHz
Handheld Device: 0
Process is running as part of a Windows Job with separate resource limits
Memory total: Physical=15.5GB (16GB approx) Virtual=25.4GB
Platform Memory Stats for WindowsEditor
Process Physical Memory: 344.97 MB used, 501.58 MB peak
Process Virtual Memory: 344.66 MB used, 344.66 MB peak
Physical Memory: 11372.80 MB used, 4548.21 MB free, 15921.00 MB total
Virtual Memory: 18912.57 MB used, 7114.18 MB free, 26026.75 MB total
WindowsPlatformFeatures enabled
Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
Chaos Debug Draw Startup
Physics initialised using underlying interface: Chaos
Using OS detected language (en-US).
Using OS detected locale (en-GB).
No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
Setting process to per monitor DPI aware
Available input methods: - English (United Kingdom) - (Keyboard).
- English (United States) - (Keyboard).
Activated input method: English (United Kingdom) - (Keyboard).
CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
Slate User Registered. User Index 0, Is Virtual User: 0
OpenXRHMDModule::InitInstance using DefaultLoader.
xrEnumerateInstanceExtensionProperties failed, suggests no runtime is installed.
Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
Using Default RHI: D3D12
Using Highest Feature Level of D3D12: SM6
Loading RHI module D3D12RHI
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
RHI D3D12 with Feature Level SM6 is supported and will be used.
Integrated GPU (iGPU): false
Creating D3D12 RHI with Max Feature Level SM6
Attached monitors:
resolution: 2560x1600, work area: (0, 0) → (2560, 1516), device: ‘\.\DISPLAY1’ [PRIMARY]
Found 1 attached monitors.
Gathering driver information using Windows Setup API
RHI Adapter Info:
Name: NVIDIA GeForce RTX 5070 Laptop GPU
Driver Version: 591.74 (internal:32.0.15.9174, unified:591.74)
Driver Date: 12-30-2025
GPU DeviceId: 0x2d18 (for the marketing name, search the web for “GPU Device Id”)
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
Aftermath initialized
Emitting draw events for PIX profiling.
Aftermath enabled. Active feature flags: - Feature: EnableResourceTracking
ID3D12Device1 is supported.
ID3D12Device2 is supported.
ID3D12Device3 is supported.
ID3D12Device4 is supported.
ID3D12Device5 is supported.
ID3D12Device6 is supported.
ID3D12Device7 is supported.
ID3D12Device8 is supported.
ID3D12Device9 is supported.
ID3D12Device10 is supported.
ID3D12Device11 is supported.
ID3D12Device12 is supported.
Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
Stencil ref from pixel shader is not supported
Raster order views are supported
Wave Operations are supported (wave size: min=32 max=32).
Legacy Barriers Present in Build: Yes
Enhanced Barriers Present in Build: Yes
Enhanced Barriers Driver Support: Yes
Preferred Barrier Implementation Type: Legacy
Chosen Barrier Implementation: D3D12LegacyBarriers
D3D12 ray tracing tier 1.1 and bindless resources are supported.
Mesh shader tier 1.0 is supported
AtomicInt64OnTypedResource is supported
AtomicInt64OnGroupShared is supported
AtomicInt64OnDescriptorHeapResource is supported
Shader Model 6.6 atomic64 is supported
Work Graphs are supported
Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002ADF7816B40)
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002ADF7816E00)
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002ADF78170C0)
Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
