Hi, Can I ask if anyone has been able to install “Datasmith Twinmotion Content for Unreal Engine” into UE5.2?
I’m wanting to export a (datasmith) example file from twinmotion 2023.1.1 to UE5.2. datasmith file imports but no textures have been added to the scene.
So far it looks like Epic stopped Twinmotion Content after the 5.1 release.
I guess the next step would be to try and install for 5.1 then and recompile for 5.2 using Visual studio.
The 5.2 version of the plugin should come in the near future.
In the meantime you can use 5.1 version and and replace by proper 5.2 plugin from marketplace when it becomes available.
The plugin is only a content plugin, so no need to rebuild anything. I would download it and install it on a 5.1 version of engine and then copy paste it into your 5.2 version of engine from 5.1\Engine\Plugins\Marketplace\TwinmotiontoUnrealBeta to 5.2\Engine\Plugins\Marketplace\TwinmotiontoUnrealBeta.
Open UE 5.2 and load the plugin found under Twinmotion - You will get a warning message after restarting asking you if you want to load it, make sure to click yes.
HI, Thanks very much for your detailed instructions.
I done what you said but now instead of the import completing with no textures, now Unreal crashes.
Assertion failed: IsRunningCommandlet() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 276]
I’ll keep testing to see if there is something I have done different on my side. Including the verify build function.
Has this method been tested within Unreal?
Fixed by not using the game blank scene. Using Arcviz blank scene only.