Summary
If the player has the Third Person Control device with Twin Stick setting active the Fortnite game client will crash when the player returns to lobby.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Add Third Person Control device to the island.
- Set the Facing Direction setting to Twin Stick.
- Launch Session.
- Open Fortnite menu and select Return to Lobby.
Expected Result
The game will successfully return to the Fortnite lobby.
Observed Result
The Fortnite game client will crash.
Platform(s)
Window 11
Android
Additional Information
Attached crash logs:
FortniteGame.log (9.3 MB)
Work Arounds
A workaround is to add a way for the player to trigger the SendToLobby() function, the Third Person Control device needs to be removed from the player before executing SendToLobby().
SendToLobby(Player:player)<suspends>:void =
ThirdPersonControl.RemoveFrom(Player)
Sleep(1.0)
Player.SendToLobby()