Summary
In our map using the brand TWDU the walkers pause for half a second in the middle of the chase. When I am running backwards away from them the walkers pause before reaching striking range and then continue walking towards me to finally reach me and hit me. This should never happen, the walkers should always continue to walk until they reach me. They should only stop if i am not moving.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Make the TWDU walkers appear.
- Slowly escape from them.
- You can clearly see how they stoping before hitting us and then continue walking.
Extra: To see this easily, we have to walk backwards and stop close to them but without reaching the range where they hit us. Repeat this several times and you will see more clearly how they stop everytime they are close to you. This is wrong because they should come straight at us without stopping at any point.
Expected Result
TWDU walkers must come and hit us without slowing down/stopping at any time.
In this map, you can see how the walkers should be working: 7300-0705-2924
Observed Result
TWDU walkers stoping and then continue walking.
Platform(s)
All
Island Code
4373-5966-7261
Video
This first 2 videos show the issue we are having:
Example 1
Example 2
Video showing the expected result we should have: