When walkers are spawned in a smaller area, walkers are stuck inside each other.
If walkers are stuck inside each other they should push themselves out so they can begin to path find again.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place Walkers spawner in a tight area for example a sewer
Launch Session
Observe Walkers stuck inside of each other and are not able to move
Expected Result
Walkers are not stuck inside of each other and can path find towards the player
Observed Result
Walkers are stuck inside of each other and are not able to path find towards the player
My team has exactly the same issue like yours in our project on Live server. And it does not even need to be tight space for them to stuck on each other. We can not solve this. Epic has big bug with Walker Spawner. Our public island code is : 0875-2415-4249 , so you can see bug in action there.
Thank you, this is huge bug and it should be solved as soon as possible, we have Live project with every walker stucked.
UPDATE 27.05.2025. : I made small progress on identifying the issue with Island Settings ā Debug ā Navigation Turned ON. And conclusion is that Navigation Mesh does not generate on every Landscape Streaming Proxy element, just on some of them. I do not know what is causing this issue, but at least I figured out why walkers are not moving.
I think that it is best that you look directly on our Live Level, its code is : 0875-2415-4249
As soon as you see the walkers in game they will be spawned but not moving.
I will try to make the video as well and send it.
Like I said before, I suspect issue is present because Nav Mesh is not generated on the whole Landscape area, which I figured out by using Nav Mesh debug mode.
And why Nav Mesh is not generating, that is the real question.