TWDU Walkers are super Bugged on custom landscape.

Summary

The Walker NPC definition is bugged on custom landscapes.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place the NPC walker spawner on top of a custom landscape. Walk around and the walkers will start doing weird stuff.

Expected Result

Walkers should behave normally.

Observed Result

Walkers are crouching while floating, glitching into the ground etc.

Platform(s)

all

Video

FORT-895074 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

@Gyrogodzilla66, If you turn on debug → navmesh, you will see why Walkers are following those paths and clipping through the geometry.

Also check your landscape tiles have updated for the current update.

There is a little bug at the moment where the landscape is not being automatically updated or something and the collision mesh is a bit out.

In Landscape Mode, check the landscape reticle is directly under your mouse cursor and not offset.

If it is buggy, manually click once on every landscape tile with the Hydro tool from Sculpt.
This will fix the landscape collision.

They are, kinda, normal guards and everything are following the correct path, the player also has normal collision. We only experience this problem with the walker spawners. We did use a heightmap and tried rebuilding the collision.

Thanks for the advice @Hardcawcanary. I’m experiencing the same issue as the OP but unfortunately the steps you described didn’t fix it. Has anyone else had any luck with this? TIA

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Recently the walkers have been beginning to behave more strangly, dissapearing body parts, doing crazy dances in the air etc. @Flak any chance these are known issues?

Can confirm I’m having the same problems, they don’t seem ready to ship at all haha

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FORT-895072 has been ‘Closed’ as a duplicate of an existing known issue.