TWDU health bar always references exactly to 100 health points instead of the actual maximum value

I use the TWDU template and I noticed during testing that the player takes no damage for quite a while, despite being hit - only after a certain time does he lose life.

Does anyone know why this might be?

(Respawn invulnerability can’t be because it’s from the start of the game, and I’ve also set this time to 0)

Okay, I now know what the problem is… I use the TWDU widget “UW HUD PlayerInfoBlock”… It looks like the health bar always refers to the value 100 as maximum health - So if the player has for example 200 health, you only see the change when the player gets below the value of 100…

Does anyone know how to use the widget so that it always references the max. life correctly?

@Flak Is this an intended behavior of the TWDU-Hud’s to generate more voltage, or is this a bug? The normal player hud always refers to the actual health points (the maximum health points there always correspond to 100% of the health bar - with the TWDU hud, 100% of the health bar always corresponds to exactly 100 health points).