Tutorial: Your First Game In Unreal Engine 5

If your walking animation playing just once make sure u set “loop animation” to true in the animation details.

3 Likes

Hey I made this mistake as well. What you probably did was set the 180° on the Z axis on one of the doors instead of on its anchor in the hierarchy on the top left. If you change it back to 0° on the door and change the Z axis to 180° it should work perfectly.

2 Likes

Untitled video - Made with Clipchamp

Hey, I need your help please. My AI Bot don’t push the trigger. What’s wrong?

If your issue is that the bot doesn’t hold the trigger after you leave the plate, that is because the trigger only checks when something enters or exits it, once your pawn exits the trigger it closes the door and doesn’t care if anything is still in it.

If you want to look at a more complete implementation you should check the StackOBot project, there it adds some nodes to check that nothing is left on the trigger before firing the stop interaction.

The platform does not respond to the bot after it pick up the orb, or stop. How to fix this?
Untitled video - Made with Clipchamp (2)

Thank you so much, you helped me a lot.

Thank you a lot! Looked for the fix everywhere but static mesh :sweat_smile:

Thanks! It is a very cool and very intensive tutorial. It was perfect for me as for beginner to meet the basic possibilities of UE! The only tutorials I’ve got before are “Your First hour…” and “Hour of Coding”.
Every time I’ve got lost I just had to turn back for a few seconds and re-watch everything very carefully. Or just stop the simulation XD.

Hi there,thanks for your tutorial.It’s awesome
I have a problem that I can’t find “sphere” .just like in the picture.I need your help,thank you.

Hello! First, thanks for putting out this nice tutorial! So I have a question. First, I am currently using version 5.1.1 of the Unreal Engine. And I am unable to implement the feature where the character is always facing the cursor around 44:27 in the tutorial video. My personal opinion is that the reason for this is that in version 5.1.1 the mapping of each input axis and action is deprecated. What can I do to fix this problem? I am Japanese, so please forgive my poor English writing.

Thank you.

I have a question.

Now I’m trying to make AI Pawn move (tutorial video 52:30~54:18).
Though I worked in the same manner as in the video, AI Pawn didn’t walk.
If you know why, please tell me.

I’ll share my screenshot here.


2 Likes


I have reached the point in the tutorial where you make the bots different colors, I have gone to the bot and changed the color on it but the bot has remained the same color. Any suggestions you can give me would be greatly appreciated

thanks it worked

Thanks you for this trainging. However you go way to fast and sorry to say some of the english pronouncieations are not right whichs adds to a lot of confusion I am sorry but I could not follow most of what was being thought do to this.It is nothing aginast the gental man teaching reallyhe is just hard to understand and going way to fast in his explanartion to keep track of what he did three steps ago

A solution for beginners who are desperate to adapt this tutorial to a new Enhanced Input System.

  1. Open Context Drawer and create two more assets: Input > Input Action, Input > Input Mapping Context.

  2. Open Input Mapping Context and assign Input Action you created and assign LMB to it.

  3. In BP_PlayerController Blueprint Event Graph make changes as shown in the picture below


    Don’t forget to select your Input Mapping Context in Add Mapping Context Node.

Surely there can be more elegant solutions.

Thanks for making this tutorial, but as a newbie who came from Unity two days ago and uses Unreal Engine for the first time in his life, I would like to see official warnings on the pages of outdated lessons with deprecated solutions.

5 Likes

If you reached 50-51 minutes of the tutorial and Character’s Walking and Idle Animations are freezing, this actually means that they are playing just once. You should check if Loop Animation variable of each Animation Node in each State (Idle and Walk/Run) in Locomotion State Machine is set to True. By default it is False.

4 Likes

Maybe I’m too late with a possible solution. Go to the M_BotBase Material and check if this Node is renamed to “Color”. The teacher actually says that he changed the name previously, but maybe way to fast to get it noticed.

Hope this will help you. Had the same problem.

Ok to clarify I am uploading a picture cause I had a bit of an issue finding where the setting was but yes, unchecking the “User Controller Rotation Yaw” does work and the character rotates as it should.

9 Likes

I also had this issue at first, and then for some odd reason didn’t re-save the material so it defaulted to all black afterward. That was really confusing, as I thought the parameter wasn’t working as designed. Thank you for the screencap.