hi im having a hard time getting my bot to rotate the way you guys descibed how to do it, im using a different skeletal mesh and animations from the stack o bot ones but still wanted to figure out how to get rotation to work with my cursor movement any and all help would be aprreciated
Can you elaborate what you mean with rotation not working? It can be several reasons especially when you use another skeletal mesh and animations.
Thanks. It works now.
This Tutorial so fantastic, I’m a beginner and I learned a lot from it. Thank you so much for this tutorial !
When I click on show Vert Colors, the crate is completely blank. Did anybody else experience this as well?
A solution to this issue was posted previously in the thread.
TL;DR
Choose the “Replace” option in “Vertex Color Import Option” when importing the crate.
The course was lightning fast, but I actually appreciate that.
The main issue is that it’s more of a Tech Demo than a Course. A good demo for sure. I enjoyed watching it and the tutor’s subtle humour actually made me laugh out loud. which is a rare thing.
As someone trying to learn Blueprint though, I didn’t really get a lot that I can take away and apply to my own projects. I feel like I was expected to already have a firm grasp of the wealth of Blueprint nodes and how they all connect to each other. Which would be fine, if this wasn’t a Beginner level course.
–rant
I do appreciate that truly teaching Blueprint or the C++ API and all it’s possibilities is no easy task, but I wish Epic would at least attempt something that would really be useful. All these Tech demo’s are getting me nowhere. Where is the long-form video on “Working with rotations” or “Everything you wanted to know about colliders” or “Mouse Interactions 101” and every other basic level knowledge every user needs to know?
As others have said, it’s a pretty good tutorial overall but way too fast paced and not enough explanations for what things are. This is labeled as a beginner course but I felt like a lot of it was just me being told to click this and put this here, with no real explanations for what any of it meant or did. As others have mentioned it’s less beginner and more advanced beginner
07:27 sm_crate 오브젝트의 vertex color 관한 문제는 FBX Import → vertex color - ignore → replace 로 설정을 바꾸면 됩니다.
오! 해결 되었습니다. 감사합니다.
Hey!
I’ve been really enjoying this tutorial, it’s been very informative, and a great way to get to know the basics of design. I’m having some trouble with my character rotation. Even though I have “Orient Rotation to Movement” on and “Use Controller Rotation” Off, the little bot will only rotate ~+/- 30 degrees horizontally. I’ve disabled all animations and this problem still persists. Closing and reopening the project had no effect. Is there a simple setting I’m missing - something that might restrict the maximum rotation of the bot?
Thanks for your time!
나도 같은 문제점이 있었고 댓글보고 해결 했습니다. Thank you ‘Diavaul’
Figured it out - there’s a setting under the (Self) Pawn settings called Use Controller Rotation Yaw. It’s checked by default. Turning it off removed the undesired effect
This is very important.
If you are using a low spec. PC like me, and you have issues on the Grass part
On the Engine Scalability Settings, always set the Foliage to Medium, otherwise you will never get the grass clumps
Also, when you are importing the “SM_GrassClump” & “T_GrassClump” Uncheck the “Generate Missing Collision” Box.
For some reason, I get this box checked by default which makes the “SM_GrassClump” to not work properly.
Thanks for a great tutorial! I followed all the way through and have some comments.
Using the static mesh for the grass levels in the landscape tanked my FPS from 60 to 10. Continuing to work in the project was too painfully slow, so I had to create a new simpler landscape to continue.
Lightweight landscape
Normal foliage does not seem to have this performance impact.
When playing around with the door / pressure plate I noticed that if you push a crate on top of the plate the game will forget about the crate if the bot/player also goes on then off of the plate and close. I engineered my custom fix for this. Happy for feedback if it can be done better.
Lastly, I had to fix the collision with the doorframe so the player could pass though as the auto generate collision on import seems to do a bad job. As we spent much time on the door it felt good to be able to use it. 3 Collision boxes manually placed on the door mesh solved this.
you saved me bro!
The props are not downloading with this project.
Hi! like the tutorial so far, have a basic question, when I apply physics simulation to my crate and then hit play, everything floats into the sky… anyone know why? I wonder if it is because I set up my project as a first person player?
Edit: figured it out when I got further along in the video and was able to create the Player Start.
Thank you @anonymous_user_99482bc7 you saved my project!!!
Thanks for posting this! I had the same issue.