Tutorial: Your First Game In Unreal Engine 5

Hello. I am following along this tutorial and something weird happened to me.

In the “Terrain” section, around min. 13, I created a terrain, created a material with a LandscapeLayerBlend node for it, and when I tried to paint on the terrain to indicate which parts of it would show which layers of the material… (min. 14:25), nothing happened. After looking around for a while, I discovered that my terrain object had a lot of LandscapeStreamingProxy child objects, and a Google result told me that I had to edit those too to put my material on them.

Seeing the tutorial, though, I see that there are no child objects in it, so my question is: how did I end up with them? I suppose that the LandscapeStreamingProxy child objects are created automatically by Unreal once my terrain hits a certain level of complexity? Where can I control that? Can I just delete them?