Tutorial: Your First Game In Unreal Engine 5

A solution for beginners who are desperate to adapt this tutorial to a new Enhanced Input System.

  1. Open Context Drawer and create two more assets: Input > Input Action, Input > Input Mapping Context.

  2. Open Input Mapping Context and assign Input Action you created and assign LMB to it.

  3. In BP_PlayerController Blueprint Event Graph make changes as shown in the picture below


    Don’t forget to select your Input Mapping Context in Add Mapping Context Node.

Surely there can be more elegant solutions.

Thanks for making this tutorial, but as a newbie who came from Unity two days ago and uses Unreal Engine for the first time in his life, I would like to see official warnings on the pages of outdated lessons with deprecated solutions.

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