Tutorial: Using the RDG for compute shaders

Howdy folks.
I was recently struggling to figure out how to use the RDG for the purpose of getting some custom compute shaders running, so I made a quick example project in case anyone else was trying to do the same:
The Wiki of the project contains an explanation of the code.

Hope this can point someone in the right direction.

Thanks !
I don’t know if i’ll ever need it, but thanks anyway as I know it could be useful to do things like that.