Yeah I just talked with him, I’ll keep mine up for those who still want it for 4.11/12 but I probably won’t add any more features
Hi ,
Awesome stuff, mate! I’ve watched all your videos I could find, thanks for your contributions! Have you done any on the physics actor interactions as implemented in your VR Content Examples? Trying to get my head around picking up and chucking objects in VR - your example works great, but I’d like to understand how it all fits together. Looking at the page, that seems to be the only example without a video. Is it explained elsewhere? Thanks again, you are legend!
Awesome!
There is this https://.com//VRContentExamples/wiki/World-Interaction-(Basic-Pickupable-Blueprint) but it doesn’t go too far into how it works,
To create your own basic one you really just need to attach the picked up actor to the motion controller while disabling its physics and then when you drop it detach the actor then re-enable physics.
This won’t allow collision when its attached as you’ve disabled physics however.
To work around this in the content examples it doesn’t disable physics and instead simulates a gravity on the picked up object that always moves it towards the controller.
One other problem with not disabling simulate physics is you will need to add your own calculation of the velocity and angular velocity of the throw to the object when its detached.
Thanks for the explanation I did manage to figure out what you’ve done in the end, working my way through the various interfaces and components, but wasn’t entirely sure why it was done like that. With this last bit of info and the comments in the blueprints, it all makes sense now. Keep it up, you’re doing a great job!
I would like to say thank you for this template and your videos. I must admit that I haven’t gotten around to looking at everything but have been using the trace interaction in my prototypes and it has been very helpful. Thank you!
One question I had was that I found today that I could follow your tutorial (Creating a menu - ), putting the logic for my 3D menu buttons in the Event Graph of the Trace 3DMenu, or, I could also put it in the Event Graph for the Trace Base Menu and still have it function using the nodes shown below.
Do I lose any functionality doing it your way or is it quicker (for me anyways) and just as safe to do it this alternate way?
EDIT: just checked your channel and found the news about your menu 3D VR menu interaction plugin and the upcoming release from Nick Darnell. I will use my (the second) method for my prototype I think, as the logic should still work when I upgrade the engine I suppose?
Thanks again, regards Dan.
Hey, don’t think you pictures are showing up, maybe host them somewhere else or repost them?
,
Great tutorial. I have implemented a teleportation mechanic based on your example.
Now I would like to replace the debug cylinder with something more fancy, but I don’t know where to start. Could you provide some tips?
Thanks!
Hi ,
Is there any chance of putting up the height ruler from your Standing VR(Episode 7) tutorial?
Thanks!
I use a Teleport Preview actor in the VR Content Examples that would probably be a good place to start
Umm, sure, I’m on holidays at the moment but I’ll do it when I get back in a week, If not by then I probably will have forgotten so just remind me
Will 4.13 support your UMG plugin in the future? I can’t get it to work currently.
Ill try recompiling maybe to see if that helps.
No plans currently, 4.13 introduced the widget interaction component and provides the same functionality so you should move to that if you can
Edit: although saying that, it may still work in 4.13 after recompiling the plugin
Got it thanks. Was experimenting with it yesterday trying to get it to work.
I tried and downloaded all other examples and packages, and I think yours is the best. And tutorials are also great. Thank you.
New Video:
Using Stereo Layers for UI, or rather rendering UMG widgets into Stereo Layers
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Awesome, thanks for that , will check that out asap as that’s something i had issues with woo!
Hi , thank you for all of this. Any chance you could share a demo of how to make VR doors, drawers, and such for Unreal? That would be more than amazing! Thank you again.
Hi , is there a way to setup the whiteboard to have an image texture contained within it?
Hey , i was going through the series and i was wondering if there was a way to change the direction of the teleport. Like go to a location but adjust the rotation while holding the stick down.