[Tutorial] 's VR Lab, an introduction to VR in UE4

I’m using Tom Looman’s player as a base.

I understand the teleport is moving the capsule component, as it’s the root of the actor.
So I need to do the math that will capture the offset of the camera from the capsule component, so that the teleport location is actually a product of offset subtracted from the teleport location.

I’m not quite good enough with Math/Blueprints to figure out where to insert that offset/how.

I guess I can rebuild the player to be more like your pawn, but I feel like I was super close to the solution.