[Tutorial] 's VR Lab, an introduction to VR in UE4

Greetings ,

I’m just writting to say im very grateful for your vr examples. It is exactly what i wanted/needed to start a room escape vr project. So far i’ve gotten the main mechanics working but for theeming, im going to change some behaviours in your template:

  • I feel grab and pickup are 2 events that should be fired by the trigger. That way you can just program the interface to be called in each blueprint for it to either be grabbed or picked up.
  • Also, im changing the grab mechanic so it will grab every overlaping blueprint/actor that is enabled to do so, instead of the closest one.
  • As soon as i get that working i will post a video.

Best regards