[Tutorial] 's VR Lab, an introduction to VR in UE4

Hi ,
Thank you for making these videos. I was able to create a working head-locked HUD element for my VR prototype after watching your latest video on Stereo Layers for UI.

I have an issue with it I was hoping you or someone on this thread might be able to help me with:
The HUD element is a stamina bar that can refill over time. However if the Player dies while the bar is still trying to fill up, the Player respawns but the bar does not reset back to full and no longer refills itself. It just stays frozen right where it was when the player died. What’s more confusing is that on every OTHER player death, the bar *will *reset itself to full and exhibit normal refilling behavior.

Through debugging, it appears that the values which the stamina bar behavior is linked to does get reset correctly upon every death, but the bar itself does not update to reflect this visually.
Here are screenshots of some of the relevant blueprints:

Within Widget Blueprint:


Within the Player Blueprint:


Within the GameMode:


I am thinking it must have something to do with the order in which the blueprint instances are being reset and re-associated with one another, but can’t quite put my finger on it. Any help would be greatly appreciated!