[Tutorial Request] Motion controller gesture-driven gameplay

Holas, I was hoping if anyone knew of, or if anyone would be willing to disclose, how to code (using blueprints) gesture driven gameplay elements. Using the same movements as you would when checking the time on a watch, to do XYZ (such as bringing up an UMG menu), or some other types of gestures.

Hi there, I’m no expert but for my gestures it’s a mix of line traces, hit boxes and vector math. So for a watch, it might be if the angle of the left controller is more than 45 and less then 115 then box trace from the HMD if it hits the watch, show menu