I have a studio model with several lights setup on roof, I used several point lights but someget a X cross , so I thought to put to static, but when I go play mode it says lightning needs to be rebuild, when I do light do not show ingame neither in render, I am a bit confused on how this works with lumen , I would like to have the scene have multiple lights intersecting each other without problems .
As far as I know, Lumen works with dynamic lighting, so you need to set every light to movable, not static.
Also check that you are using DirectX 12, otherwise it won’t work
where do I check direct x 12?
This is what i get, … is it Correct?
For some reason though I am not able to tune well the tlightning like it should be in the real scene, I am trying to reproduce a real place so I would like the light to match it, is there any tutorial that can help me match the light I see in that place for real with the one in Unreal?
The light looks too strong, it casts really hard shadows:

I would also try to change the floor texture a bit and make it less reflective (change the roughness and the specular value).
Thanks, I tried modigying candels intensity , the volumetric intensity ,the indirect lightning and inner and outer cones, but the shadow always stays hard , if I reduce intensity the scene is less intensily lit but the shadow stays hard, how do I soften it?







