I decided to see how viable Unreal is for my current project coming off of Unity.
I’ve been able to set up everything just fine… I have the motion controllers working… able to query inputs and whatnot. However, I can’t find a good tutorial on how to “grab” a rigid body with the motion controller. I’ve been googling all over and can’t find any good blueprint examples of this.
Could someone point me to an example?
Thanks!