Tutorial: Mutable Tutorials

Home page for Mutable tutorials.

https://dev.epicgames.com/community/learning/tutorials/yjw9/unreal-engine-mutable-tutorials

3 Likes

Awesome. A Game Changer!

YouTube

Love the mutable plugin! I have a question about it, would you mind to take a look?
https://forums.unrealengine.com/t/mutable-can-i-dynamically-add-sub-object-to-customizable-object-and-recompile-it/2248348

hello. i crashing when i try to open this sample project. i’m on unreal engine 5.5.1


Assertion failed: Version == 23 [File:D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\Mesh.cpp] [Line: 1044] 



UnrealEditor_MutableRuntime!mu::Mesh::Unserialise() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\Mesh.cpp:1044]
UnrealEditor_MutableRuntime!mu::Mesh::StaticUnserialise() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\Mesh.cpp:35]
UnrealEditor_MutableRuntime!mu::CodeRunner::FLoadMeshRomTask::Complete() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\CodeRunnerTasked.cpp:2196]
UnrealEditor_MutableRuntime!mu::CodeRunner::Run() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\CodeRunnerTasked.cpp:336]
UnrealEditor_MutableRuntime!mu::CodeRunner::StartRun() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\CodeRunnerTasked.cpp:284]
UnrealEditor_MutableRuntime!mu::System::GetMesh() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\System.cpp:594]
UnrealEditor_CustomizableObject!impl::Task_Mutable_GetMeshes_GetMesh_Loop() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\CustomizableObject\Private\MuCO\CustomizableObjectSystem.cpp:2447]
UnrealEditor_CustomizableObject!impl::Impl::Task_Mutable_GetMeshes() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\CustomizableObject\Private\MuCO\CustomizableObjectSystem.cpp:2552]
UnrealEditor_CustomizableObject!UE::Tasks::Private::TExecutableTaskBase<TUniqueFunction<void __cdecl(void)>,void,void>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:873]
UnrealEditor_CustomizableObject!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_CustomizableObject!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:267]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:514]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]

I can not download the sample project anymore?

Can anyone please check this?

Hey @Ben_Cykyria just removed local content and did a fresh download and created a new project in UE 5.5.1 and it works seamlessly. Maybe it has been a temporary download error?

@M4ttr1xST Thanks! I tried again right now (restarted PC too) and I still get that error.
Seems like it’s some issue with the CDN then, I’ll wait until tomorrow and open a ticket if it still doesn’t work.

so,what the pins list come from?hard code?

You can “Export to pin” and reuse that value later anywhere in the graph with “Import pin…”

An example use case I have in my graph is skin tone. I read the value once and export it, then reuse it multiple times in the graph to adjust texture colors.

Does post process animation blueprint work with mutable? After adding customizableSkeletal it just turns off, also there is no post process in the project from epics at all

(Issue solved by recreating the IKRetargeter asset from scratch. Not a mutable bug.)

@GerardMTE
Mutable is a real beast thanks for making this!

I’m testing Mutable Population in 5.6 and it works a lot better than in 5.5. It’s really amazing.

I encounter an error while cooking. It happens when a CustomizableObjectPopulation asset is referenced in a blueprint:

UATHelper: Cooking (Windows): LogWindows: Error: appError called: Assertion failed: ClassWeights[i].Class->CustomizableObject->IsCompiled() [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\MutablePopulation\Source\CustomizableObjectPopulation\Private\MuCOP\CustomizableObjectPopulation.cpp] [Line: 95]
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Assertion failed: ClassWeights[i].Class->CustomizableObject->IsCompiled() [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\MutablePopulation\Source\CustomizableObjectPopulation\Private\MuCOP\CustomizableObjectPopulation.cpp] [Line: 95]
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc9aa04018 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x0000026f08900608 UnrealEditor-CustomizableObjectPopulation.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc92202cfd UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc921c6c81 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc921f7fae UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc921f779d UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc921fc4f4 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc9220ba24 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc9220b1ac UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc90e79940 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc90e3a69a UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc90e56c83 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6173c8fa0 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6173be39c UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6173be6ba UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6173c209e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6173d4e44 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6173d7466 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffd3418e8d7 KERNEL32.DLL!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: ClassWeights[i].Class->CustomizableObject->IsCompiled() [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\MutablePopulation\Source\CustomizableObjectPopulation\Private\MuCOP\CustomizableObjectPopulation.cpp] [Line: 95]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: ClassWeights[i].Class->CustomizableObject->IsCompiled() [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\MutablePopulation\Source\CustomizableObjectPopulation\Private\MuCOP\CustomizableObjectPopulation.cpp] [Line: 95]
PackagingResults: Error: [Callstack] 0x00007ffc9aa04018 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000026f08900608 UnrealEditor-CustomizableObjectPopulation.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc92202cfd UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc921c6c81 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc921f7fae UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc921f779d UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc921fc4f4 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc9220ba24 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc9220b1ac UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc90e79940 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc90e3a69a UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc90e56c83 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6173c8fa0 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6173be39c UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6173be6ba UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6173c209e UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6173d4e44 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6173d7466 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd3418e8d7 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows): Took 9,49s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): Cook failed.

The setup is basically this (if the variable is not set, the error does not occur):

1 Like

Bump, same here!

Were you able to fix this issue? For me, it only works intermittently

No, I’m not using it for the time being and I’m hoping it’ll be fixed in 5.6.1

1 Like

GPU Crash when play with the demo project. im using 9070, 9800X3D, UE5.6.1

[2025.10.22-14.47.10:331][393]LogD3D12RHI: Error: GPU crash detected:
	- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG

[2025.10.22-14.47.10:332][393]LogRHI: Error: Active GPU breadcrumbs:

	Device 0, Pipeline Graphics: (In: 0x803f772f, Out: 0x803f772e)
		(ID: 0x803f771b) [     Active]	Frame 16391
		(ID: 0x803f7721) [     Active]		SceneRender - ViewFamilies
		(ID: 0x803f77fa) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x803f7723) [   Finished]				UpdateAllPrimitiveSceneInfos
		(ID: 0x803f7724) [   Finished]					Shadow.Virtual.ProcessInvalidations
		(ID: 0x803f772a) [   Finished]				UpdateDistanceFieldAtlas
		(ID: 0x803f772c) [     Active]				Scene
		(ID: 0x803f772d) [     Active]					VisibilityCommands
		(ID: 0x803f772e) [     Active]						HairGuideInterpolation
		(ID: 0x803f772f) [     Active]						NiagaraGpuComputeDispatch
		(ID: 0x803f7731) [Not Started]						HairGuideInterpolation
		(ID: 0x803f7732) [Not Started]					FXSystemPreRender
		(ID: 0x803f77fb) [Not Started]						GPUParticles_PreRender
		(ID: 0x803f77fc) [Not Started]					NiagaraUpdateDrawIndirectBuffers
		(ID: 0x803f7733) [Not Started]					GPUSceneUpdate
		(ID: 0x803f7734) [Not Started]						GPUScene.UploadDynamicPrimitiveShaderDataForView
		(ID: 0x803f7735) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 3
		(ID: 0x803f7737) [Not Started]					BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x803f7739) [Not Started]					Shadow.Virtual.ProcessInvalidationsGPU
		(ID: 0x803f773c) [Not Started]					PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
		(ID: 0x803f77fd) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x803f773e) [Not Started]					RenderVelocities
		(ID: 0x803f77fe) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x803f7740) [Not Started]					Nanite::VisBuffer
		(ID: 0x803f7741) [Not Started]						Nanite::InitContext
		(ID: 0x803f7742) [Not Started]					Nanite::VisBuffer
		(ID: 0x803f7744) [Not Started]						Nanite::DrawGeometry
		(ID: 0x803f7746) [Not Started]							MainPass
		(ID: 0x803f7747) [Not Started]								InstanceCulling
		(ID: 0x803f7748) [Not Started]								NodeAndClusterCull
		(ID: 0x803f7749) [Not Started]								PatchSplit
		(ID: 0x803f774a) [Not Started]							BuildPreviousOccluderHZB
		(ID: 0x803f774b) [Not Started]								BuildHZB
		(ID: 0x803f774c) [Not Started]							PostPass
		(ID: 0x803f774d) [Not Started]								InstanceCulling
		(ID: 0x803f774e) [Not Started]								NodeAndClusterCull
		(ID: 0x803f774f) [Not Started]								PatchSplit
		(ID: 0x803f7750) [Not Started]					NaniteBasePass
		(ID: 0x803f7751) [Not Started]						Nanite::EmitDepthTargets
		(ID: 0x803f7755) [Not Started]					HZB
		(ID: 0x803f7756) [Not Started]						BeginOcclusionTests
		(ID: 0x803f7801) [Not Started]							BeginOcclusionTests
		(ID: 0x803f7802) [Not Started]								ViewOcclusionTests 0
		(ID: 0x803f7803) [Not Started]									ShadowFrustumQueries
		(ID: 0x803f7804) [Not Started]									GroupedQueries
		(ID: 0x803f7805) [Not Started]									IndividualQueries
		(ID: 0x803f7757) [Not Started]					HZB
		(ID: 0x803f7758) [Not Started]						BuildHZB(ViewId=0)
		(ID: 0x803f7759) [Not Started]							BuildHZB
		(ID: 0x803f775a) [Not Started]					ComputeLightGrid
		(ID: 0x803f775b) [Not Started]						CullLights 26x10x32 NumLights 4 NumCaptures 0
		(ID: 0x803f775c) [Not Started]					LightFunctionAtlasGeneration
		(ID: 0x803f775e) [Not Started]					LumenSceneUpdate: 2 card captures 0.031M texels
		(ID: 0x803f7761) [Not Started]						BuildRenderingCommands(Culling=Off)
		(ID: 0x803f7762) [Not Started]						MeshCardCapture Pages:2 Draws:2 Instances:2 Tris:7936
		(ID: 0x803f7763) [Not Started]						MeshCardCapture Pages:2 Draws:2 Instances:2 Tris:7936
		(ID: 0x803f7764) [Not Started]						CopyCardsToSurfaceCache
		(ID: 0x803f776e) [Not Started]					BasePass
		(ID: 0x803f77ff) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x803f7770) [Not Started]						NaniteBasePass
		(ID: 0x803f7771) [Not Started]							Nanite::BasePass
		(ID: 0x803f7772) [Not Started]								Nanite::ShadeBinning
		(ID: 0x803f7775) [Not Started]						EditorPrimitives
		(ID: 0x803f7777) [Not Started]					Hair
		(ID: 0x803f7778) [Not Started]						HairInterpolation(Strands)
		(ID: 0x803f7779) [Not Started]							HairStrandsClusterCulling
		(ID: 0x803f777a) [Not Started]							HairStrandsInterpolationCurve
		(ID: 0x803f777b) [Not Started]						HairStrandsAABB
		(ID: 0x803f777c) [Not Started]						HairStrandsVoxelization
		(ID: 0x803f777d) [Not Started]							HairStrandsVoxelPageAllocation
		(ID: 0x803f777e) [Not Started]							HairStrandsIndVoxelPageClear
		(ID: 0x803f777f) [Not Started]							HairStrandsVoxelize
		(ID: 0x803f7780) [Not Started]							HairStrandsDensityMipGen
		(ID: 0x803f7782) [Not Started]						HairStrandsVisibility
		(ID: 0x803f7783) [Not Started]							BuildHZB
		(ID: 0x803f7784) [Not Started]					CopyStencilToLightingChannels
		(ID: 0x803f778a) [Not Started]					DiffuseIndirectAndAO
		(ID: 0x803f778b) [Not Started]						LumenScreenProbeGather
		(ID: 0x803f778c) [Not Started]							UpdateRadianceCaches
		(ID: 0x803f778f) [Not Started]					ShadowDepths
		(ID: 0x803f7790) [Not Started]						BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x803f7791) [Not Started]						FVirtualShadowMapArray::BuildPageAllocation
		(ID: 0x803f7792) [Not Started]							InitializePhysicalPages
		(ID: 0x803f7793) [Not Started]						RenderVirtualShadowMaps(Nanite)
		(ID: 0x803f7796) [Not Started]							Nanite::DrawGeometry
		(ID: 0x803f7797) [Not Started]								MainPass
		(ID: 0x803f7798) [Not Started]									InstanceCulling
		(ID: 0x803f7799) [Not Started]									NodeAndClusterCull
		(ID: 0x803f779a) [Not Started]									PatchSplit
		(ID: 0x803f779b) [Not Started]								BuildPreviousOccluderHZB(VSM)
		(ID: 0x803f779c) [Not Started]								PostPass
		(ID: 0x803f779d) [Not Started]									InstanceCulling
		(ID: 0x803f779e) [Not Started]									NodeAndClusterCull
		(ID: 0x803f779f) [Not Started]									PatchSplit
		(ID: 0x803f77a0) [Not Started]						RenderVirtualShadowMaps(Non-Nanite)
		(ID: 0x803f77a1) [Not Started]							Batched
		(ID: 0x803f77a2) [Not Started]								CullingPasses
		(ID: 0x803f77a3) [Not Started]						FVirtualShadowMapArray::MergeStaticPhysicalPages
		(ID: 0x803f77a4) [Not Started]					Nanite::Readback
		(ID: 0x803f77a6) [Not Started]					RenderDeferredLighting
		(ID: 0x803f77a7) [Not Started]						DiffuseIndirectAndAO
		(ID: 0x803f77a8) [Not Started]							LumenReflections
		(ID: 0x803f77a9) [Not Started]						InitTranslucencyLightingVolumeTextures
		(ID: 0x803f77aa) [Not Started]						Lights
		(ID: 0x803f77ab) [Not Started]							DirectLighting
		(ID: 0x803f77ac) [Not Started]								VirtualShadowMapProjectionMaskBits
		(ID: 0x803f77ad) [Not Started]									HairStrands::TransmittanceMask(OnePass)
		(ID: 0x803f77af) [Not Started]								UnbatchedLights
		(ID: 0x803f77b0) [Not Started]									UEDPIE_0_Lobby.Light_Key
		(ID: 0x803f77b2) [Not Started]									UEDPIE_0_Lobby.Light_Rim
		(ID: 0x803f77b4) [Not Started]									UEDPIE_0_Lobby.Light_Rim2
		(ID: 0x803f77b6) [Not Started]									UEDPIE_0_Lobby.Light_Fill
		(ID: 0x803f77b8) [Not Started]									UnbatchedLights(Hair)
		(ID: 0x803f77b9) [Not Started]										UEDPIE_0_Lobby.Light_Key
		(ID: 0x803f77bb) [Not Started]											StandardDeferredLighting_Hair
		(ID: 0x803f77bc) [Not Started]										UEDPIE_0_Lobby.Light_Rim
		(ID: 0x803f77be) [Not Started]											StandardDeferredLighting_Hair
		(ID: 0x803f77bf) [Not Started]										UEDPIE_0_Lobby.Light_Rim2
		(ID: 0x803f77c1) [Not Started]											StandardDeferredLighting_Hair
		(ID: 0x803f77c2) [Not Started]										UEDPIE_0_Lobby.Light_Fill
		(ID: 0x803f77c4) [Not Started]											StandardDeferredLighting_Hair
		(ID: 0x803f77c5) [Not Started]						TranslucencyLightingVolume
		(ID: 0x803f77c6) [Not Started]							InjectTranslucencyLightingVolume(View=0)
		(ID: 0x803f77c8) [Not Started]							FilterTranslucentVolume 64x64x64 Cascades:2
		(ID: 0x803f77c9) [Not Started]						DiffuseIndirectAndAO
		(ID: 0x803f77cb) [Not Started]						SubsurfaceScattering(ViewId=0)
		(ID: 0x803f77cc) [Not Started]							SubsurfaceScattering
		(ID: 0x803f77ce) [Not Started]					TemporalSuperResolution
		(ID: 0x803f77d0) [Not Started]					PostRenderOpsFX
		(ID: 0x803f77d1) [Not Started]						FXSystemPostRenderOpaque
		(ID: 0x803f7800) [Not Started]							GPUParticles_PostRenderOpaque
		(ID: 0x803f77d2) [Not Started]					Translucency
		(ID: 0x803f77d4) [Not Started]						RenderTranslucency
		(ID: 0x803f7806) [Not Started]							ParallelDraw (Index: 0, Num: 1)
		(ID: 0x803f77d8) [Not Started]						HairRendering
		(ID: 0x803f77d9) [Not Started]							HairStrandsComposition
		(ID: 0x803f77e0) [Not Started]					PostProcessing
		(ID: 0x803f77e1) [Not Started]						TemporalSuperResolution(sg.AntiAliasingQuality=3) 1622x618 -> 1942x740
		(ID: 0x803f77e2) [Not Started]						LocalExposure
		(ID: 0x803f77e3) [Not Started]						TextureDownsampleChain
		(ID: 0x803f77e4) [Not Started]						LocalExposure - Blurred Luminance
		(ID: 0x803f77e5) [Not Started]						Debug Drawing
		(ID: 0x803f77e6) [Not Started]							ShaderPrint::DrawView
		(ID: 0x803f77e7) [Not Started]					VirtualTextureUpdate
		(ID: 0x803f77e8) [Not Started]					Submit Lumen surface cache feedback
		(ID: 0x803f780a) [Not Started]		RenderGraphExecute - Slate
		(ID: 0x803f7807) [Not Started]			SlateUI Title = MutableSample - Unreal Editor
		(ID: 0x803f780b) [Not Started]				Slate Material: /Game/UI/DynamicallyGeneratedGUI_DGGUI/Materials/M_UIBackground.M_UIBackground
		(ID: 0x803f780c) [Not Started]				Slate Material: MID_MI_ObjectSelectorImage_0
		(ID: 0x803f780d) [Not Started]				Slate Material: MID_MI_ObjectSelectorImage_0
		(ID: 0x803f780e) [Not Started]				Slate Material: MID_MI_ObjectSelectorImage_0
		(ID: 0x803f780f) [Not Started]				Slate Material: MID_MI_DefaultSlider_219
		(ID: 0x803f7810) [Not Started]				Slate Material: MID_MI_DefaultSlider_237
		(ID: 0x803f7811) [Not Started]				Slate Material: MID_MI_DefaultSlider_210
		(ID: 0x803f7812) [Not Started]				Slate Material: MID_MI_DefaultSlider_222
		(ID: 0x803f7813) [Not Started]				Slate Material: MID_MI_DefaultSlider_213
		(ID: 0x803f7814) [Not Started]				Slate Material: MID_MI_DefaultSlider_216
		(ID: 0x803f7815) [Not Started]				Slate Material: MID_MI_DefaultSlider_228
		(ID: 0x803f7816) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7817) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7818) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7819) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f781a) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f781b) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f781c) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f781d) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f781e) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f781f) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7820) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7821) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7822) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7823) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7824) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7825) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7826) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f7827) [Not Started]				Slate Material: MID_M_CheckboxImageMask_0
		(ID: 0x803f782e) [Not Started]		RenderGraphExecute - UpdateAllPrimitiveSceneInfos
		(ID: 0x803f7828) [Not Started]			UpdateAllPrimitiveSceneInfos
		(ID: 0x803f7832) [Not Started]	BufferPoolCopyOps
		(ID: 0x803f7833) [Not Started]	TexturePoolCopyOps
		(ID: 0x803f782f) [Not Started]	Frame 16392
		(ID: 0x803f7830) [Not Started]		WorldTick
		(ID: 0x803f7831) [Not Started]		WorldTick
		(ID: 0x803f7834) [Not Started]		SendAllEndOfFrameUpdates

	Device 0, Pipeline AsyncCompute: (In: 0x803f7753, Out: 0x803f7732)
		(ID: 0x803f771b) [     Active]	Frame 16391
		(ID: 0x803f7721) [     Active]		SceneRender - ViewFamilies
		(ID: 0x803f77fa) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x803f772c) [     Active]				Scene
		(ID: 0x803f7732) [     Active]					FXSystemPreRender
		(ID: 0x803f7752) [     Active]					PrepareImageBasedVRS
		(ID: 0x803f7753) [     Active]						ContrastAdaptiveShading
		(ID: 0x803f7766) [Not Started]					LumenSceneLighting
		(ID: 0x803f7767) [Not Started]						BuildCardUpdateContext
		(ID: 0x803f7768) [Not Started]						DirectLighting
		(ID: 0x803f7769) [Not Started]							CullTiles 4 lights
		(ID: 0x803f776a) [Not Started]							Light Attenuation ShadowMask
		(ID: 0x803f776b) [Not Started]							Offscreen shadows
		(ID: 0x803f776c) [Not Started]							Lights
		(ID: 0x803f776d) [Not Started]						Radiosity
		(ID: 0x803f778a) [Not Started]					DiffuseIndirectAndAO
		(ID: 0x803f778b) [Not Started]						LumenScreenProbeGather
		(ID: 0x803f778c) [Not Started]							UpdateRadianceCaches
		(ID: 0x803f778d) [Not Started]							Integrate
		(ID: 0x803f778e) [Not Started]						TranslucencyVolumeLighting
		(ID: 0x803f77e0) [Not Started]					PostProcessing
		(ID: 0x803f77e1) [Not Started]						TemporalSuperResolution(sg.AntiAliasingQuality=3) 1622x618 -> 1942x740
		(ID: 0x803f780a) [Not Started]		RenderGraphExecute - Slate
		(ID: 0x803f782e) [Not Started]		RenderGraphExecute - UpdateAllPrimitiveSceneInfos
		(ID: 0x803f7832) [Not Started]	BufferPoolCopyOps
		(ID: 0x803f7833) [Not Started]	TexturePoolCopyOps

[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: DRED: No PageFault data.
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: Video Memory Stats from frame ID 16665:
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: 	Local Budget:	15427.90 MB
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: 	Local Used:	7073.65 MB
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: 	System Budget:	23354.62 MB
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: 	System Used:	  17.30 MB
[2025.10.22-14.47.10:332][393]LogD3D12RHI: Error: Shader diagnostic messages and asserts:

	Device: 0, Queue 3D:
		No shader diagnostics found for this queue.

	Device: 0, Queue Copy:
		No shader diagnostics found for this queue.

	Device: 0, Queue Compute:
		No shader diagnostics found for this queue.

Hello! After updating to Unreal Engine 5.7, this error appeared. Could you please tell me which node chain I should use to make everything work as it did before?