Crowd NPCs navigate to specified locations (similar to City Sample implementation)
Player can damage/kill pedestrians (standard RPG NPC behavior)
MassAI Smart Objects:
SmartObjects for MassAI: Data is ready, but the feature can’t be added yet because Epic hasn’t implemented the bench interaction example in CitySample for some reason (I believe there might be an issue with animation montage playback).
MassAI Potential: Requires heavy C++ usage, but our RPG Engine is Blueprint-only for now.
Solution: Waiting for Epic to expand Blueprint functionality.