[Tutorial] Mesh Based Particles

Hi Luos, this somenthing very, very close to the result I was trying to achieve and with your tutorial I’ve been able to make it.
I’m still a noob with particles and materials but your tutorial is great to get your hands dirty and quiclky do something quite nice looking.

Part01.png

So, yeah, posting this just say a big thank you.

It would be nice to hide the intersections of the fins in the orb, I’m not using the shield, but they really get noticeable when the game is paused since it is a projectile that moves at the speed of several thousands of units per second.
Maybe removing the fins and using a drop-shaped mesh instead of a sphere may look good.