So here it is, 1.5 hours worth of tutorial focusing on making a texture for them, how I modeled some meshes for them in 3dsmax, setting up the materials and how to combine the materials and meshes in the particle editor to get a decent result.
Playlist: https://www.youtube.com/playlist?list=PLuqNhfvpWXRiHIFsstRqF_nDUzNyKVJLq
The textures came from free sources, All I did was edit them.
The meshes are made by me.
You can use them if you want, but I highly suggest you try to make ones yourself!
Special thanks:
"DJ. P. Van Kampen - Video editing my recordings. (THANKS!)
“Imuse” - Double checking the video’s, giving pointers for next time.
“3dArt” - Triple checking the video’s.
Disclaimer:
since this is my first tutorial I was a bit anxious and over the course of the tutorial I got really tired and started to stutter a bit.
There are a few moments where I try to explain what something does, but fail to do so properly.
Nonetheless if you follow the video, and look at the example that is embedded in this file you should be fine
I learned a lot about making tutorials and hope to make better ones in the near future
This is what spread knowledge is about. I watched all tutorials and I can say that it goes far beyond the basics. Congrats Luos, you are teaching people how to really do things! If u need any help on the forthcoming ones, you can count on me. :D. keep up with the good work man!
Working on running through your tutorial right now. Dont have 3ds or photoshop, so I’ve been stumbling through blender and Paint.Net to get everything done(mostly in paint.net, but I’ve got it figured out now) I’m on the materials video right now, trails done, core done, decided to drop the core material onto some things in the basic shooter level: http://i.imgur.com/08ly9ACl.png
All the faces explode out from the center, it works fine on the dynamic cubes about the level though, not exactly sure of the reason yet…
Thanks!
Checking the problem out now, I think you might have accidentally set a texture coordinate node to 2 on the Y scale??
will continue with answer on answerhub.
Thanks for the help. It seems o be a problem with 3ds max and the fbx exporter. I can export as an obj format for now, while Autodesk help me out with this issue.
I watched your mesh based particle tutorial and something just clicked for me for particles (longtime max user, new UE4 user). I just wanted to share a simple fx it’s a WIP GravityGun and RockGun. I liked your gravity effect you made and did something similar. The other weapon particle is a beam like weapon. Both need more work, the Gravity more visibility and the Rockgun something else…? Found it hard to do mesh beam
GravityGun WIP
RockGun WIP
Thanks again, also the 365 stuff is great, the speedbuild stuff I find usefull and appreciate.