same here, I tried following the lets learn to drive tutorial:Learning Agents - Getting Started | Course
I get these errors, Im on an Amd cpu and gpu
LogLearning: Display: BP_RLTrainingManager_C_UAID_3C219C5E395D7FB501_1735601647: Adding Agent SportsCar_Pawn_C_0 with id 0.
PIE: Server logged in
PIE: Play in editor total start time 0.593 seconds.
LogLearning: Display: BP_DrivingRLTrainer: Sending / Receiving initial policy…
LogLearning: Display: Training Process: {
LogLearning: Display: Training Process: “TaskName”: “BP_DrivingRLTrainer”,
LogLearning: Display: Training Process: “TrainerMethod”: “PPO”,
LogLearning: Display: Training Process: “TrainerType”: “SharedMemory”,
LogLearning: Display: Training Process: “TimeStamp”: “2023-10-23_21-37-00”,
LogLearning: Display: Training Process: “SitePackagesPath”: “C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages”,
LogLearning: Display: Training Process: “IntermediatePath”: “C:/Users/kavis/OneDrive/Documents/Unreal Projects/AiCarTest/Intermediate/LearningAgents”,
LogLearning: Display: Training Process: “PolicyGuid”: “{8640D3B8-41AF-6B36-34DB-51B2478F7EDE}”,
LogLearning: Display: Training Process: “ControlsGuid”: “{B9DCFDAF-44BB-660D-09B5-DDA99411FF7E}”,
LogLearning: Display: Training Process: “EpisodeStartsGuid”: “{63107E00-4D95-F9F3-63BE-7195A699B07A}”,
LogLearning: Display: Training Process: “EpisodeLengthsGuid”: “{62B6E09B-41C2-26DF-2D90-C1BF26A8E0B6}”,
LogLearning: Display: Training Process: “EpisodeCompletionModesGuid”: “{631EEE41-4923-093D-166E-12ABFB2FDB1D}”,
LogLearning: Display: Training Process: “EpisodeFinalObservationsGuid”: “{4E3CB7BA-40B0-D531-6947-32B6586392CB}”,
LogLearning: Display: Training Process: “ObservationsGuid”: “{F49869F2-40E9-2586-EBAA-58A11488C880}”,
LogLearning: Display: Training Process: “ActionsGuid”: “{D2A58163-47E2-9D51-0789-6B93FDF8C207}”,
LogLearning: Display: Training Process: “RewardsGuid”: “{E5369965-42F1-8790-D21D-7EACD8730C89}”,
LogLearning: Display: Training Process: “ObservationVectorDimensionNum”: 8,
LogLearning: Display: Training Process: “ActionVectorDimensionNum”: 2,
LogLearning: Display: Training Process: “MaxEpisodeNum”: 1000,
LogLearning: Display: Training Process: “MaxStepNum”: 10000,
LogLearning: Display: Training Process: “PolicyNetworkByteNum”: 72788,
LogLearning: Display: Training Process: “PolicyHiddenUnitNum”: 128,
LogLearning: Display: Training Process: “PolicyLayerNum”: 3,
LogLearning: Display: Training Process: “PolicyActivationFunction”: “ELU”,
LogLearning: Display: Training Process: “PolicyActionNoiseMin”: 0.25,
LogLearning: Display: Training Process: “PolicyActionNoiseMax”: 0.25,
LogLearning: Display: Training Process: “CriticNetworkByteNum”: 71240,
LogLearning: Display: Training Process: “CriticHiddenUnitNum”: 128,
LogLearning: Display: Training Process: “CriticLayerNum”: 3,
LogLearning: Display: Training Process: “CriticActivationFunction”: “ELU”,
LogLearning: Display: Training Process: “ProcessNum”: 1,
LogLearning: Display: Training Process: “IterationNum”: 1000000,
LogLearning: Display: Training Process: “LearningRatePolicy”: 9.999999747378752e-05,
LogLearning: Display: Training Process: “LearningRateCritic”: 0.0010000000474974513,
LogLearning: Display: Training Process: “LearningRateDecay”: 0.9900000095367432,
LogLearning: Display: Training Process: “WeightDecay”: 0.0010000000474974513,
LogLearning: Display: Training Process: “InitialActionScale”: 0.10000000149011612,
LogLearning: Display: Training Process: “BatchSize”: 128,
LogLearning: Display: Training Process: “EpsilonClip”: 0.20000000298023224,
LogLearning: Display: Training Process: “ActionRegularizationWeight”: 0.0010000000474974513,
LogLearning: Display: Training Process: “EntropyWeight”: 0.009999999776482582,
LogLearning: Display: Training Process: “GaeLambda”: 0.8999999761581421,
LogLearning: Display: Training Process: “ClipAdvantages”: true,
LogLearning: Display: Training Process: “AdvantageNormalization”: true,
LogLearning: Display: Training Process: “TrimEpisodeStartStepNum”: 0,
LogLearning: Display: Training Process: “TrimEpisodeEndStepNum”: 0,
LogLearning: Display: Training Process: “Seed”: 1234,
LogLearning: Display: Training Process: “DiscountFactor”: 0.9900000095367432,
LogLearning: Display: Training Process: “Device”: “GPU”,
LogLearning: Display: Training Process: “UseTensorBoard”: false,
LogLearning: Display: Training Process: “UseInitialPolicyNetwork”: true,
LogLearning: Display: Training Process: “UseInitialCriticNetwork”: false,
LogLearning: Display: Training Process: “SynchronizeCriticNetwork”: false,
LogLearning: Display: Training Process: “LoggingEnabled”: true
LogLearning: Display: Training Process: }
LogLearning: Display: Training Process: Creating Replay Buffer…
LogLearning: Display: Training Process: Creating Networks…
LogLearning: Display: Training Process: Traceback (most recent call last):
LogLearning: Display: Training Process: File “C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\LearningAgents\Content\Python\train_ppo.py”, line 361, in
LogLearning: Display: Training Process: train_ppo(config, trainer)
LogLearning: Display: Training Process: File “C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\LearningAgents\Content\Python\train_ppo.py”, line 87, in train_ppo
LogLearning: Display: Training Process: actor_network = NeuralNetwork(
LogLearning: Display: Training Process: File “C:\Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages\torch\nn\modules\module.py”, line 852, in to
LogLearning: Display: Training Process: return self._apply(convert)
LogLearning: Display: Training Process: File “C:\Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages\torch\nn\modules\module.py”, line 530, in _apply
LogLearning: Display: Training Process: module._apply(fn)
LogLearning: Display: Training Process: File “C:\Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages\torch\nn\modules\module.py”, line 530, in _apply
LogLearning: Display: Training Process: module._apply(fn)
LogLearning: Display: Training Process: File “C:\Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages\torch\nn\modules\module.py”, line 552, in apply
LogLearning: Display: Training Process: param_applied = fn(param)
LogLearning: Display: Training Process: File “C:\Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages\torch\nn\modules\module.py”, line 850, in convert
LogLearning: Display: Training Process: return t.to(device, dtype if t.is_floating_point() or t.is_complex() else None, non_blocking)
LogLearning: Display: Training Process: File "C:\Program Files/Epic Games/UE_5.3/Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/site-packages\torch\cuda_init.py", line 172, in _lazy_init
LogLearning: Display: Training Process: torch._C._cuda_init()
LogLearning: Display: Training Process: RuntimeError: Found no NVIDIA driver on your system. Please check that you have an NVIDIA GPU and installed a driver from Official Drivers | NVIDIA
LogLearning: Warning: Training Process finished with warnings or errors