Thanks ;-] Hopefully they’ll take some of the stuff from there and integrate it into the official docs. I think that on the API there should be an icon that explains to you how this class is split between server & client. IMO it would make things much easier.
I do plan to keep talking about random things like that. Basically as I’m developing my game and I discover how things work I’d like to write a bit about it, because a lot of times the official docs aren’t that clear (maybe if you come from UE3 it is very easy, but as somebody new to the engine I have to search and read on multiple sources to get how things work completely).