[Tutorial] Deforming snow (and potentially mud) in Unreal Engine 4

It works pretty much because deformation decals are rendered on a second landscape 1000 meters bellow :slight_smile:
That mesh is just black and decals are white “blobs”.
TrackerPosition is a location of SceneCapture which has the same XY coordinates as tank but hovering over the 2nd landscape underground. It moves with the tank. There is a bit of shimmering but I can solve it by moving SceneCapture to discrete positions - rounding position to the closest center of the texel of projected texture.