I thought to post this here since I have seen a lot of questions and topics about it around the place. Wanting to just put it in a central place for easier to find.
It is my own tutorial and findings on how to make this deformable snow in UE4.
If anyone have any suggestions or questions, just ask. I wasn’t sure if I should have shorten the video or maybe put in some time tags for easier to find, any suggestions are gladly taken.
Anyone who knows of any other tutorials or showing of something similar, feel free to post it. Would be happy to see alternative ways of doing this.
This is all done with blueprints, as I don’t know and don’t understand unreal’s C++ implementation. Dose not want to work with me, or else I would have tried to get Orthographic render for the 2D capture. So if anyone can show or explain how to do that, then that would make me very happy.
Now for the tutorial:
And for the work file if anyone want to play around with the setup Dropbox - File Deleted (If there is any problems, don’t hesitate to ask)
I also made a second small tutorial for dynamic tessellation. Though this is not original and I got it from this amazing person: 3D Modeling & Texturing: [UE4] Manual Distance Based Tessellation
But here is a visual tutorial that shows how it connects with the snow:
Unreal Engine 4 - Dynamic Tessellation Tutorial - YouTube
First post on here so hope the post is all good and not a double post from somewhere else.