[Tutorial] Deforming snow (and potentially mud) in Unreal Engine 4

So I used the alpha channel mainly. But I found with that I needed to make the decals emissive, then make the output 4 channels to include the alpha. As in the WorldAlignedTexture in the material. I think it should be in the tutorial. Then just mask out the alpha only. And in the scenecapture turn off all the other things except Decals, Landscapes and Static Meshes (well static mesh if you need it). Then the emissive should work well. But if you find another way to make the alpha channel work, then that would be great. But yea it needs to capture the landscape to capture the decals on top which sucks a bit.