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Tutorial - Creating a Photorealistic Foliage Asset

While iam in the mood for writing Tutorials heres something for creating models with transparency like a plant leaf.This methodology can be extended to other models as well.

My next tutorial iam planning is a crash course for beginners covering the most common blueprints in game design. From manipulating actors, querying overlaps, making interactive user interfaces, creating actors at runtime and more.

Thanks for your tuto.