Tutorial: Create a VR cinema with stereoscopic 3D support (UE 4.5 , no C++)

Hello,

you can use ‘ResolvedView.StereoPassIndex’ in a Custom shader.
This works with “Instanced Stereo”, too.

Check this:

http://blog.kiteandlightning.la/protip-ue4-selective-eye-rendering-stereo/

Best,