Hello,
you can use ‘ResolvedView.StereoPassIndex’ in a Custom shader.
This works with “Instanced Stereo”, too.
Check this:
http://blog.kiteandlightning.la/protip-ue4-selective-eye-rendering-stereo/
Best,
Hello,
you can use ‘ResolvedView.StereoPassIndex’ in a Custom shader.
This works with “Instanced Stereo”, too.
Check this:
http://blog.kiteandlightning.la/protip-ue4-selective-eye-rendering-stereo/
Best,