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Turret Replication via control rotation

Ive ran into this issue time and time again it seems, on how i should handle actor control rotation replication. This is what ive initialy set to not avail, what im atempting to replicate is a turret ontop of a vehicled70be2c9eae5967c767945f302d3abff76b8aca8.png638962e9a2149edb65902cfa34801fa7cdfb1268.png
sample.png

After some more work, ive got replication working on only clients; when i add anything to the has authority node it breaks the clients replications entirly.

replication3.pngreplication4.png

What would be the proper way to reoute replication from the has authority node from here?

Ive figured out what the issue is after setting a bool to gate it. I had both the client and server contesting eachother in the same blueprint, so after i made these changes and gated it via bool it worked out the issue